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October 18th, 2004, 02:27 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Using Wrathful Skies w/ National Troops
Quote:
Taqwus said:
An Air Queen wielding Tempest and accompanied by air elementals or sylphs is -very- thematic, but that's not a combination that can be fielded in numbers...
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Why not? Add a ring of lightning resistance to any Air4 mage, stir in some air gems and you have all the ingredients for some living clouds. Add some bags of winds just for the looks of it...
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October 18th, 2004, 04:56 PM
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Major
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Re: Using Wrathful Skies w/ National Troops
Quote:
Taqwus said:
Hmmmm, Air-9 blessed units combined with a 50% ward spell should also work. As if Vans, Black Templars or Black Hunters aren't brutal enough...
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Pretty nasty with Serpent Dancers too: lightning & poison immune troops -> Wrathful Skies and Foul Vapors at the same time.
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October 18th, 2004, 05:01 PM
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Major General
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Re: Using Wrathful Skies w/ National Troops
Welll, regarding AQ + Tempest, there's only 3 AQs and 1 Tempest.
But 3 AQs, two of them using Staff of Storms, would also be quite thematic; since Tempest also acts as Staff of Storms, all three allow the AQ to jump into casting Wrathful Skies instead of casting Storm.
Lightning AND poison? Ouch.
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October 18th, 2004, 09:40 PM
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Major
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Re: Using Wrathful Skies w/ National Troops
Quote:
Taqwus said:
Lightning AND poison? Ouch.
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Yep, a very powerful combo. I've tried it a couple times with both Serpent Cult and standard C'tis, and I've found it works extremely well with the latter: the Air-9 Titan has become my favorite 'high bless' pretender with the lizards.
Beware though, Thunder Ward/Storm Warriors don't stack with Elemental Fortitude (oversight?), so give your Sauromancers Rings of Tamed Lightning - or Shrouds of the Battle Saint, which is IMO an even better option once you have Storm Warriors researched. Blessed Shamen don't have this problem.
C'tis has a strong focus on Enchantment, and the beauty of this bless strategy is you can get the most out of your research in this field (Raise Dead/Skels, reanimation rituals like Behemoths and Pale Riders, Foul Vapors, Relief, Thunder/Poison Ward, and later their battlefield-wide Version).
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God does not play dice, He plays Dominions Albert von Ulm
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October 19th, 2004, 02:04 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Using Wrathful Skies w/ National Troops
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Also, when using WS on the defensive, if you cast Mechanical Militia then you wind up with some lightning immune troops in every province in which you have PD.
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October 19th, 2004, 09:34 AM
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Re: Using Wrathful Skies w/ National Troops
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
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Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
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October 19th, 2004, 11:23 AM
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Lieutenant General
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Re: Using Wrathful Skies w/ National Troops
Quote:
Nagot Gick Fel said:
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
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Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
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True - but if you're wrathing, you probably don't want them flying up and getting chewed up in melee, they're more for Hold and Attack orders, to slow down the enemy troops while they're getting decimated by the lightning flurries.
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Wormwood and wine, and the bitter taste of ashes.
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October 19th, 2004, 02:39 PM
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First Lieutenant
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Re: Using Wrathful Skies w/ National Troops
Quote:
Cainehill said:
Quote:
Nagot Gick Fel said:
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
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Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
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True - but if you're wrathing, you probably don't want them flying up and getting chewed up in melee, they're more for Hold and Attack orders, to slow down the enemy troops while they're getting decimated by the lightning flurries.
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I suspect that Wyverns are cost in-efficient by design. You can summon them at low levels, and they look to be parallelled by Fire Drakes and Cave Drakes (also low level, expensive summons). It may make sense to use these summonings in specific opening game instances, but probably none of these would be widely used from mid-game on.
It would seem to me that in mid-game/end-game (which we're surely talking about here, given it's Wrathful Skies that started this), that Vine Ogres combined with mass regeneration would give you better bang for the buck than Wyverns. I've experimented with Wyverns a bit in SP, and I found it pretty hard to keep them alive. Given the 8 gem cost, I've stayed away from them ever since.
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October 19th, 2004, 05:38 PM
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Corporal
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Re: Using Wrathful Skies w/ National Troops
The wrathing/poisoning thing just reminded me of something I just have to share:
Once in the good-old days of elemental armor with 100 of all resistaces and cheap vampire queen, I played a game on rich urgaia with magic sites 75%. I was ulm, he was pythium. The game just went on and on and on, with both sides castling everything and neither could advance at all. So we decided to end it all in a cataclysmic battle in a pre-decided neutral territory, with 10 turns to prepare.
He brought uber communion squad with huge amount of living troops, quite some sc's and a few doom horrors.
I brought an assload of mechanical men, some iron dragons, some siege golems, firestorm(cast first), storm, wrathful skies, and foul vapors. Few turns before the 10 turns were over I put up forge of the ancients, and made many many elemental armors.
Everyone of his mages had at least some resistance open, so they all perished. Communicants stayed alive though. The living army just perished. DH's just can't take the elemental damage.
His reaction after the battle was "wtf?", esp because I had not use even near that amount of different magic before in that game. (I gave the VQ the communion master item and boots of quickness, used sages as communicants. With forge up you can make slave matrixes with total 4 gems with any mage.)
I lost only a few dozen troops and few commanders. He lost almost 1000 normal troops and all commanders, in just a few turns.
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