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April 25th, 2005, 11:45 AM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: PBEM game: The first step (Open)
Alneyan, are you waiting for 10 players?
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April 25th, 2005, 11:49 AM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
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Re: PBEM game: The first step (Open)
I am using version 2.16, so that is my preference.
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April 25th, 2005, 11:51 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM game: The first step (Open)
There is room for a couple more players, but I wouldn't expect to reach 10 players; seven or so would be enough. On another note, if someone would like to play a water nation (or if there are only five players), Desert Eye could be a better map: it also comes with the map, is also wrap-around, and has some sea provinces (and fewer land provinces than Inland).
If you have already made up your Pretenders, feel free to start sending them to me. They can be found in the newlords directory: if your nation is Ermor, the Pretender fille will be ermor.2h . My address is alneyan[AT]fastmail[DOT]co.uk (replace [AT] and [DOT] by @ and . respectively).
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April 25th, 2005, 03:25 PM
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Corporal
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Join Date: Apr 2005
Posts: 188
Thanks: 0
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Re: PBEM game: The first step (Open)
I would like to use patch 2.16.
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April 25th, 2005, 08:59 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: PBEM game: The first step (Open)
Alneyan, I am willing to sign up as a "seasoned" advisor.
Also I have a general question about your games: why do you run them as PBEM games, and not regular? If you need a server to host your games, I can provide it.
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April 26th, 2005, 06:43 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM game: The first step (Open)
There are a couple of reasons; in no specific order, here they are:
- As a player, I much prefer PBEM over TCP/IP, though I have been known to play TCP/IP once in a while.
- I usually cannot play in TCP/IP reliably, though it looks like this problem has disappeared.
- I feel that PBEM is much easier to handle backups than TCP/IP, both for the players and for myself.
- Some of my games simply *have* to be PBEM, as I must run the actual hosting of the turns. They include King of the Hill and Entwined Destiny (I have to dump the scores regularly, which is something that wouldn't be quite as easy with TCP/IP).
- Lastly, I prefer to make sure all game files are saved up somewhere else, both for reference purposes (looking at the whole game once it is over) and to check for miscellaneous cheating attempts. This is something I cannot be sure of via TCP/IP.
Oh, and I am just a glutton for punishment and love running the turns. So thanks for the offer, but I think I will stick with PBEM (even if I could run TCP/IP on my own computer, I am not sure if I would switch to TCP/IP in this case).
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April 26th, 2005, 04:26 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: PBEM game: The first step (Open)
I'd like to try and play with Pangea. Are we using that pretender rebalance mod?
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April 26th, 2005, 05:15 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM game: The first step (Open)
Welcome aboard! We will indeed be using this mod (available for download in the first post of the thread).
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April 27th, 2005, 12:04 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM game: The first step (Open)
Pretenders for Machaka and Pangaea are in.
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April 27th, 2005, 12:24 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
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Re: PBEM game: The first step (Open)
Are we ready to start the game? I am getting a feel for my Pretender design, so I don't want to send it in if we are still a few days away from launch. However, if we are ready to go, I will submit it now.
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