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  #11  
Old December 16th, 2007, 03:38 PM

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Default Re: Haste

Thanks for the info guys! Haste is the only useful buff I can cast right now on my Steel Warriors since I went straight for Enchantment 4 in a mp game.
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  #12  
Old December 16th, 2007, 07:56 PM
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Default Re: Haste

No S3 caster, right? Antimagic is nice.
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  #13  
Old December 16th, 2007, 09:21 PM

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Default Re: Haste

yeah I went for the flaming arrows and antimagic. The haste question was for my shamans.
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  #14  
Old December 17th, 2007, 01:35 AM
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Default Re: Haste

I once had a Tartarian with Stymphalian Wings and Heroic Quickness. It's not necessarily a -great- combination, in terms of optimization, but it's funny from a warped POV to see a Tartarian fly, land near a crowd, and start stomping on 'em.
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  #15  
Old December 17th, 2007, 01:41 AM

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Default Re: Haste

Quote:
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?
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  #16  
Old December 17th, 2007, 03:13 PM

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Default Re: Haste

Quote:
Meglobob said:
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.
I also find it occasionally useful for fortress-storming; it can help your troops rush through the narrow gates first and avoid a bottleneck.
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  #17  
Old December 17th, 2007, 07:35 PM
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Default Re: Haste

Quote:
Ironhawk said:
Quote:
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?
Tramplers get lots of fatigue anyway. So you may as well just try to trample everything real quick before fatigue becomes a issue.
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  #18  
Old December 17th, 2007, 08:15 PM
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Default Re: Haste

I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
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  #19  
Old December 17th, 2007, 09:24 PM
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Default Re: Haste

Quote:
jimkehn said:
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
But does each trample attack cause fatigue?
If trample attacks don't cause fatigue then it's definitely better.
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  #20  
Old December 17th, 2007, 11:01 PM
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Default Re: Haste

I'm sure they do, but no more than before the Haste??? So half mp cost = half fatigue, plus full trample fatigue is still less fatigue than full mp=full fatigue, plus full trample fatigue???? If that makes sense?
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