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November 2nd, 2003, 01:28 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
Well, I've been working pretty hard on the mod, and I've got some more screen shots:
Battlestars on Patrol
A re-skinned Cruiser (I changed the texture map to make it more Galactica-ey)
Taking on a Cylon Basestar (If you look over on the left, you can make out a Cylon fighter)
Opening Screen
First Mission Text
In other news, I've managed to program a whopping 3 missions so far, but I'm starting to get a handle on the code and I've got a pretty good idea on what I want to do, so hopefully I'll have something approaching a workable mod soon.
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November 2nd, 2003, 04:59 AM
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Shrapnel Fanatic
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Re: Battlestar Galactica
Nice!
I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.
PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters
[ November 02, 2003, 03:04: Message edited by: Suicide Junkie ]
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November 2nd, 2003, 08:21 AM
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Corporal
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Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.
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Sonofa---Good catch; Fixed now... Thanks! Where the heck were you when I was handing in English paper in high school?
Quote:
PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters
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Thanks! I most likely will-- every little bit helps (heck, I'm even using this guy). I really like the idea of the Core Worlds having higher/cheaper tech, as well as Crew Quarters directly influincing the amount of crew, and I did up torpedo/bolt speeds by 50% based on your comments (didn't even know that was a possibility until you mentioned it! Thanks!).
In short, you're doing fantastic stuff, SJ; keep up the great work!
Take care,
Drake
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 2nd, 2003, 08:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Battlestar Galactica
Only some of that was from me...
I only discussed a major planet vs run down backwater planets type thing back in the beta forum.
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November 2nd, 2003, 09:23 PM
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Brigadier General
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Re: Battlestar Galactica
Drake, this mod looks very impressive!
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November 3rd, 2003, 06:29 AM
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General
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Re: Battlestar Galactica
Wow... add me to the list of people eagerly waiting for this to become available. Those are very nice looking battlestars.
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November 3rd, 2003, 06:07 PM
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Lieutenant Colonel
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Re: Battlestar Galactica
I can't wait. It will be fun.
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November 8th, 2003, 04:29 AM
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Corporal
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Re: Battlestar Galactica
Ok, I'm pretty excited because I was just able to complete my first run-through of the campaign (except for the Last mission, which still needs to be programmed). So I've got to code in the Last mission, work out two or three more systems, and retexture the Last of the Terr-- er, Colonial ships, and I think this puppy might be ready to go beta!
Speaking of beta, do any of you folks with access to the Beta forum have a copy of that mod document Aaron mentioned in the chat that you could lend me? Sure would help a great deal...
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 8th, 2003, 12:33 PM
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General
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Location: Canada
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Re: Battlestar Galactica
Quote:
Originally posted by Drake113:
Speaking of beta, do any of you folks with access to the Beta forum have a copy of that mod document Aaron mentioned in the chat that you could lend me? Sure would help a great deal...
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Sorry, aaron has not posted it yet, but I'm sure it will pop up soon. (within the next few weeks or so)
Cheers!
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November 10th, 2003, 07:57 PM
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Corporal
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Re: Battlestar Galactica
Well, I have good news, and I have bad news.
The good news is that I'm almost ready to release a beta of the BSG mod.
The bad news is that it's 117 MB in size.
Most of that is music, which I can just take out of the mod altogther. The rest is mostly new graphics, event protraits, and revised landscapes. I may make the landscapes a seperate download- only a few of them are specific to the mod, the rest are just in there because I think they're prettier than the ones in the game. Basically, it's around 23MB with the landscapes, 11MB zipped without. What do you guys think?
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