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February 3rd, 2010, 09:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Welcome Star Legacy Development Group!
Oooh Scallywag. There is an example of giving the players a ton of tools then not much happened.
Id like to see that kicked up.
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February 4th, 2010, 02:58 AM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Welcome Star Legacy Development Group!
Well, being one working on it, I can only say it's getting very interesting, and some sample graphics I've seen look pretty good (and no I didn't do them). Lot's to sort out yet, but I think everyone will be pleased.
We'll try and throw out a few hints on its direction from time to time.
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February 4th, 2010, 12:06 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: Welcome Star Legacy Development Group!
Well, I've already PM'd Tim and told him I'd be happy to be on the playtest group.
With that being said, let's start getting some of those hints out! And you know who I'm talking to!!!
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February 4th, 2010, 11:00 PM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Welcome Star Legacy Development Group!
who? No, surely not! Ok, how about this (ssh it's classified), hopefully open ended ability possibilities, so not a finite list that limits what Modders can add to the game, but the ability to add any ability.
Vector based movement, and possibility of Traders who are AI only that add to the background storyline, but are also useful.
More if I get 'offical' clearance to drop a few more hints..
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February 5th, 2010, 01:42 AM
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Sergeant
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Join Date: Sep 2007
Location: Sydney Australia
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Re: Welcome Star Legacy Development Group!
Good to see another title in the works.
How about throwing us a few bones to mill over.
Has this one anything to do with the space title hinted at in the War Plan Pacific beta forum?
Cheers MarkL
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February 5th, 2010, 04:39 AM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
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Re: Welcome Star Legacy Development Group!
I haven't read that forum, but i can say with 99.9% certainty, no! This is a whole new game from the ground up, taking the best ideas of anything (relevant), and developing whole new ideas. You can check out the discussions over here > http://www.kenvsthecity.com/se45/
This is very much in the discussion stage, with prototype development, and testing new layouts, system views etc. It is very likely that the system view will be scrollable (is that a word?!) and zoomable
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February 5th, 2010, 11:58 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
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Re: Welcome Star Legacy Development Group!
Quote:
system view will be scrollable (is that a word?!) and zoomable
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They are now!!!
Thanks for leaking the top secret info! I'll report for you having to kill me now...
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February 5th, 2010, 05:06 PM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Welcome Star Legacy Development Group!
Thats a worry, how did you know I'd have to kill you for telling you top secret information? Ve have ways of makin you talk, before ve kill you of-course :-)
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February 5th, 2010, 06:41 PM
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Sergeant
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Join Date: Sep 2007
Location: Sydney Australia
Posts: 229
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Re: Welcome Star Legacy Development Group!
Quote:
Originally Posted by Alikiwi
I haven't read that forum, but i can say with 99.9% certainty, no! This is a whole new game from the ground up, taking the best ideas of anything (relevant), and developing whole new ideas. You can check out the discussions over here > http://www.kenvsthecity.com/se45/
This is very much in the discussion stage, with prototype development, and testing new layouts, system views etc. It is very likely that the system view will be scrollable (is that a word?!) and zoomable
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Thanks for the link, to that site.
I like the idea of a "scrollable & zoomable" interface. For some reason (apart from activation to get patches) I could not get into "Sins of a Solar Empire" but I think the zoom to mouse pointer is an excellent idea that should be copied when ever possible. For me Sins has one of the better interfaces I have seen in a long while. But the tree on the left of the Sins screen could use a bit of work to be more user friendly.
I do not know if it is decided but I think 3D for space battles is really needed if you want a wide rather than very niche market.
I also like the idea of surface combat, a must I think.
This looks like something to keep an eye on, as I not found a game of this type that really suits me yet.
Cheers MarkL
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February 5th, 2010, 07:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Welcome Star Legacy Development Group!
Wouldnt 3D combat mean that modded add-on nations would hve to be done in 3D?
Everything has its pros and cons.
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