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  #11  
Old May 30th, 2002, 06:44 AM
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Default Re: *** Star Trek Mod Discussion ***

Class D - Geo PLastic Planets

I thought PLastic was man made and not natural?
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  #12  
Old May 30th, 2002, 06:53 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Captain Kwok:
Escort - Nova Class
Frigate - Inteprid Class
Destroyer - Defiant Class
Light Cruiser - Excelsior Class
Cruiser - Nebula Class
Battle Cruiser - Akira Class
Battleship - Galaxy Class
Dreadnought - Sovreign Class
You wanted help, Mr. Kwok.

Methinks; since you said that this was to be in TNG, it should go like this:

Escort should be oberth; predecessor of Nova.

Intrepid shouldn't be in there, since their *Foldly go where no man has folded before* nacelle is after they find out that the Feddies pollute space with their warp engines.

Excelsior, even though VERY OLD, is still pretty large; maybe cruiser?

Miranda should go in there, as it is still widely used by starfleet.

Technically, Ent-D is larger than Ent-E; just that Ent-D has a reputation for getting fragged lots; even by a single warbird.

Streamrunner, Norway, Sabre, Galaxy, Miranda, Excelsior, Olympic, Nebula, Defiant, Akira, Various Cheap looking shuttles, Sydney, and Constitution are *Trekkie* Approved for TNG.
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  #13  
Old May 30th, 2002, 06:57 AM
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Default Re: *** Star Trek Mod Discussion ***

Ships in General:

Klingon
-------
Small Klingon ships will tend to the multi-sized Birds of Prey. Larger Klingon ships will be based on the Vor'Cha design and the largest ships will be the Neghvar or similiar design.

Romulan
-------
Romulan small ships will be similiar to the scout ships seen on TNG. Larger ships will be various designs of warbird like ships.

Dominion
--------
Small Dominion ships will be a few various themes on the Jem'Hadar fighter design. Larger ships will include the battleship and super battleship designs seen in several DS9 episodes.

Cardassians
-----------
Cardassian ships will include the Hideki, Galor, and Keldon designs plus a few custom variants to fill the gaps.

Ferengi
-------
Ferengi ships will generally be similiar to the Maurauder design but I might choose to do some custom designs to flesh out the fleet.

The Borg
--------
A few sphere, cube, and diamond designs will round out smaller ships with larger cubes for bigger ships. Additional hull sizes will be added to create the big borg ships like the Tatical cubes and such.
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  #14  
Old May 30th, 2002, 07:03 AM
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Default Re: *** Star Trek Mod Discussion ***

Yuck. No Oberth and especially no Mirandas - they were just cannon foder for the Dominion.

The Mod is actually takes place later in the TNG timeline after the Dominion War.

Excelsior class ships are large at about 440m but they are small in actually volume and based on fire power below most other Federation ships.

Akira is about 450m, Nebula is about 450m, Galaxy is 641m and Sovreign 670m.

Sovreign will be the Dreadnought for sure as it carries much more firepower than a Galaxy class ship although it occupies less volume.

I will probably add more ship hulls and make some images for them...I have really enjoyed making ships today - so much so that I might not want any help to finish them!!!

[ May 30, 2002, 06:06: Message edited by: Captain Kwok ]
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  #15  
Old May 30th, 2002, 07:03 AM
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Default Re: *** Star Trek Mod Discussion ***

Few thing to think when making variants.

Klingons: Two Nacelles, Dagger/knife shaped, long neck and dark green plating. Add some rust to the texture.

Romulan: High Tech, Bird in Attack position shaped, long neck, hollow inners for big ships, light green plating.

Cardassian: Big head, small tail. Snake shaped. Has to look Industrial or practical. Dark Beige in color always a bridge protruding from front or middle.

Dominion: Purple.

Ferengi: Try to focus on Ferengi Race Symbol and make some variations on it. Another thing to remember: *Dog eat Dog world*

Borg: Polygons. Any Polygons will do, if it seems Efficient. So No Octagons or Pyramids.

Edit: And I gotta say, I have never seen a more cuter Borg cube.

*Ahh crap a borg cube... But it's so small and cute and... assimilated my ship.*

[ May 30, 2002, 06:07: Message edited by: TerranC ]
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  #16  
Old May 30th, 2002, 07:09 AM
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Default Re: *** Star Trek Mod Discussion ***

TerranC - Have you seen the couple of images I put together so far? Check the TNG Mod page and scroll down. I added some textures today.

As we speak I am working on the Nebula and Akira class ships. Nebula is easy as all I have to is reconfigure the ship parts and add a couple of pods. Akira is a bit more challenging but is shaping up to look nice.

I have made a Klingon Vor'Cha attack cruiser as well. I will post it once I make some textures for it.
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  #17  
Old May 30th, 2002, 07:37 AM

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Default Re: *** Star Trek Mod Discussion ***

Wow. This all sounds really cool! I wish I had heard about it a few weeks ago!
Sometime Last month, I got fed up waiting for someone to create a "big" Trek Mod so I started designing my own. I am about 30-40% done but now I hear about this. If I would have know about your mod I would never have started mine. Oh well. Perhaps, you could use some of the ideas I've already added in my unreleased mod.

Btw, I don't intend or want to "steal your thunder." I think this is a great mod and totally dig your ideas of new ships, etc. But, I've actually found that making a mod is almost as addictive as the game itself so I am going to continue with my mod anyway. There are many differences b/t what you are creating and what mine will end up being, but I'll post about mine later.

Now-(finally) getting to the point of helping you out. I got SJ to add some of the pics I had collected to the ImageMod. I think they would be useful in your mod too. These are just Component files now (ImageMod Version 1.11 I think) but I am planning on adding Facility pics to the ImageMod once I reach that stage of my design process. The new ImageMod pics include pics of things such as Federation Phasers, Romulan Disrupters, Bathleths, Different colors of Warp Reactors, Ferengi Mind Control devices, etc. Anyway, just check it out if interested. Also, I have completed all weapons and armor types for the basic 5 trek races plus the dominion (I'm adding the Borg after much play-testing). After I have tested them out and reworked them, I'd be willing to let you take a look at or use those files.

Best of luck with this mod! I am really looking forward to playing it!
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  #18  
Old May 30th, 2002, 08:16 PM
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Default Re: *** Star Trek Mod Discussion ***

I've updated the site with a little more information about the propulsion and colonization models I mentioned earlier in the thread.

Here are some more General Ideas regarding facilities:

Facilities - In general, facilities like Mineral Miners et al, Research + Intelligence centres, and Spaceports/Depots etc, will remain common to all races. Bonus facilities like Citizen Databank, or Computer Complex will become unique racial facilities like Tal'Shiar Headquarters or Daystrom Institute. Ship training will be handled by race specific Fleet Academies and Fleet training by Command Centres.

I am also looking for a little creative license to fill out each race. For example, the Ferengi might use an "Anti-Proton Beam" although the series did not ever suggest that. So, if you have any ideas along those lines feel free to add them as well.
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  #19  
Old May 30th, 2002, 09:31 PM
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Default Re: *** Star Trek Mod Discussion ***

I've had a couple of questions in regards to cloaking. This is what I propose:

I will increase the number of cloak levels to 5 and adjust the natural cloaks of nebulae accordingly. All races will have access to the cloak tree until level III - with only the Klingons and Romulans access to IV + V as suggested by Mac5732. All races will have access to sensors that can detect cloaks.

Hyperoptic Sensors I-III - Defeat level I-III cloak
Tachyon Sensors I-V - Defeat level I-V cloak
Gravitic Sensors I-V - Defeat level I-V cloak

I also think I may decrease the size of sensors and cloaks to 20kT while keeping them a little on the expensive side.

I'm currently working on updating the tech list and will hopefully post it on the site later today.

Edited for a typo.
Please continue to send/post comments or suggestions. Thanks.

[ May 30, 2002, 20:32: Message edited by: Captain Kwok ]
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  #20  
Old May 30th, 2002, 10:41 PM
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Default Re: *** Star Trek Mod Discussion ***

Ok. I gave the tech list on the TNG site an update with a couple dozen entries. I will stick a little *Update # each time I add something to it so that you can check it out.

I need help with coming up with more custom facilities and components...feel free to suggest everything that comes to mind. It doesn't have to adhere to Star Trek canon but should fit in with the demeanor of the race.

My brain is sore from thinking of ideas - I think I'll work on some ship pics because it's a bLast and wait for more replies.

[ May 30, 2002, 21:42: Message edited by: Captain Kwok ]
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