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November 27th, 2008, 04:37 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Transformation questions
IIRC the possible results of transformation depend on the terrain you cast the spell in. I think Wastes are one of the better options for casting the spell.
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The Following 2 Users Say Thank You to Gregstrom For This Useful Post:
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November 27th, 2008, 11:15 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Transformation questions
It's really nice for TreeLords, as for the immobile pretenders.
Mobility and I think you may be able to summon the TreeLord again?
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November 28th, 2008, 08:15 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Transformation questions
Is there the chance to have your mage become something really tough?
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November 28th, 2008, 09:04 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
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Re: Transformation questions
I think not.
You can get a bit better stats out of it but not enough to place the mage at the frontline. And you loose all slots except two misc slots, so you are very limited when building something out of it.
However I think this spell is rather good for human mages:
If you have no intention or not the capability to really equip your mages it is a nice alternative to giving them shields or armor and some animal forms are probably an even better defense when someone casts earthquake or similar spells - additionally the enemy will not get hold of items when you loose.
Another point is that you most of the time get very good movement. Forrest Survival, Mountain Survival, sometimes even Flying or Stealth. Now your mapmove 1 mages can keep up with your armies, are upkeep-free, and not as easy to take down. I think that's really worth 3 nature gems.
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November 28th, 2008, 09:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Transformation questions
You may get something big, and/or something with 30+ hp, but most tough forms lack slots. Bears, Great Eagles and similar are about as tough as they come, apart from some big monsters from Crossbreeding.
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November 28th, 2008, 12:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Transformation questions
Its useful in getting something tougher, more mobile, more leadership..
but not something REALLY tough.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 28th, 2008, 01:29 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
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Re: Transformation questions
Yeah, I was thinking bout something on the line of the Diablo druids (becoming those mighty bears) but i feared this was not the case
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November 28th, 2008, 02:35 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
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Re: Transformation questions
But remember, your animal will have N magic (at least)
An animal with a Lucky Pendant & (Barkskin)(Personal Regeneration)(Elemental Fortitude)(attack)(Poison Touch)Attack Closest will definitely be tougher than whatever feeble old mage you used to have.
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November 29th, 2008, 07:05 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Transformation questions
Yeah, but it will be 5 astral pearls for the pendant, +8 nature gems for the transformation, +1 or 2 N gems x combat (I'd say) not to fatigue too much for those buffs, + the 20% risk of having an "at least" N3 mage feebleminded or dead and the risk of having him become something of little worth...
Your idea is nice but seem expensive and risky for the result... Being Alt 7, this spell seems a bit underpowered to me...
PS: is there a chance of becoming a Mammoth?
Last edited by Tifone; November 29th, 2008 at 07:11 AM..
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November 29th, 2008, 12:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Transformation questions
Probably too expensive for MP. Especially on smaller maps.
But not too expesive for some fun role playing in a solo game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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