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January 28th, 2007, 03:08 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: [Planning] Unofficial SEIV Expansion Pack
I've opened up a development group on Google that should help us collaborate a little better, especially once we start flinging files around.
http://groups.google.com/group/use4ep-development/
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January 28th, 2007, 08:28 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: [Planning] Unofficial SEIV Expansion Pack
Not to be negative, but I am telling you that this selling concept can only end badly. I have been through with it some very skilled and up front people over a Tribes deal and it ended very badly. (I mean VERY badly.)
However if your going to give it a whirl, and can use any of my stuff, I give you permission to do so as long as any portion of my percentage of the profit goes toward PBW as a donation.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 21st, 2007, 10:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: [Planning] Unofficial SEIV Expansion Pack
Ultimate Strategies Mod is a good place to get formations (and strategies) from. It is a compilation of all that I could find.
FQM seems to have a few fans here and there. Might be a decent place to get quadrant, system, etc. data from. I'd recommend using the "no ast" type quadrant options, to avoid the excesses created by the full asteroid rings typical of the mod. You would have to modify the non-mid-life quadrants to use the no ast type, but that's just a matter of copy/pasting the respective system lists from the mid-life no asts.
"text file additions - design types, cultures, etc."
There are some decent base files for the flavor files (empire names, design types, etc.) included in FQM as well. I think they are in both standard and deluxe, but I forget. Might be a good base for your purposes.
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January 22nd, 2007, 01:54 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: [Planning] Unofficial SEIV Expansion Pack
I would be happy to have all my non trek ship sets added.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 22nd, 2007, 03:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: [Planning] Unofficial SEIV Expansion Pack
Oooh, yeah, shipsets.
How many shipsets are in that huge compilation torrent?
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Things you want:
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January 22nd, 2007, 04:28 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: [Planning] Unofficial SEIV Expansion Pack
200 plus I think.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 22nd, 2007, 12:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: [Planning] Unofficial SEIV Expansion Pack
Id love to see it. I recently tried to re-create my personal mod and ran into alot of problems. I didnt keep track originally of what I put into it but after loading the SEIV on my other desktop that I got with my copy of SEV I was shocked at the difference. I think there is a LOT of neutral stuff that can be incorporated into a single expansion pack which would allow other more specialized mods to run without conflict. Run better in fact since some seem to take for granted that I have capabilities that dont seem to be in place such as extra formations or attack instructions.
Somehow I ended up with:
of course all of the added graphics
huge galaxies (Fyrons Quadrant thing)
a couple of hundred shipsets which I mostly added one at a time.
an extensive list of emperor titles, and types of government, and all the other choices for creating a race
extended neutral races (altho I think I might have done that myself)
extended AI's
extra ship-name lists (some of which I might have done myself)
extra formations and default instructions for ships
space monsters and pirates
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 22nd, 2007, 02:47 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Atrocities said:
200 plus I think.
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Yikes! The number of new races should probably be edited down to about 3-5, based on image quality, AI quality, and how they mesh with the overall look and feel of stock SE4.
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