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  #11  
Old July 17th, 2008, 08:40 AM

Renojustin Renojustin is offline
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Default Re: vanilla Wishlist

Quote:
Tifone said:
Reno,

the poison arrow being broken was discussed a LOT in that 3ad I mentioned. If it's balanced I dunno, but surely it wasn't thematically fitting - arrows which explode on impact throwing around pieces of poisoned metal that enters the veins even without inflicting actual damage, requires a huge work of imagination to me, and actually they don't seem fitting their description this way.
Anyway this is not the place to discuss this, I thought everybody agreed they were broken in that thread so if you want we can discuss all this again in that thread, just resurrect that one and even I will partecipate. But this one seems a too "focusing on other things" 3ad to go OT. Thanks.

The split was closer to half and half on the arrows in the thread... but your example of arrows exploding with shrapnel is faulty, because poisons can easily be inhaled. And you would NOT like the Swamps of Pythia. There are far more deadly poisons there that cannot even be harvested by old androphags who are immune to even the effluvia of the hydras.

In the final accounting of the androphag archers, they are only archers after all; easily susceptible to many evils, and can be resisted by many and varied virtues of their targets.
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  #12  
Old July 17th, 2008, 08:47 AM

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Default Re: vanilla Wishlist

The wishlist makes sense under 2 conditions:

1. It is as professional as Edi's buglist.
2. Devs will support list like that as a way to work on future patches.
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  #13  
Old July 17th, 2008, 10:44 AM

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Default Re: vanilla Wishlist

Quote:
Renojustin said:
your example of arrows exploding with shrapnel is faulty, because poisons can easily be inhaled.
I believe this was covered in the thread and pretty much shot down as an argument. Points againt - KO expressing he didn't intend them to work that way. Poison slinger mechanics. The description of the archers themselves. Poison melee weapon mechanics.

If you want to discuss it further the thread isn't locked or anything. I bumped it fairly recently but no-one seemed interested.
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  #14  
Old July 17th, 2008, 10:51 AM
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Default Re: vanilla Wishlist

That's what I was just about to answer, Sombre
Seriously, if there are still doubts some1 can resurrect the thread. I wouldn't because I agree with the one which seemed to me the mainly accepted idea: that the arrows were kinda broken, and not moddable too by players because there isn't an appropriate command. But let's not discuss this here, this frankly doesn't seem the right place for this.
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  #15  
Old July 18th, 2008, 03:47 AM
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Default Re: vanilla Wishlist

how can i insert link in the post?
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  #16  
Old July 18th, 2008, 03:55 AM
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Default Re: vanilla Wishlist

It's just in the FAQs, see the top-right of this page I can't just write the way here because it's html, the forum just doesn't show it.
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  #17  
Old July 18th, 2008, 04:17 AM

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Default Re: vanilla Wishlist

Poison bows are fine the way they are.
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  #18  
Old July 18th, 2008, 04:33 AM
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Default Re: vanilla Wishlist

Just saying something, doesn't make it true
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  #19  
Old July 18th, 2008, 04:56 AM
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Default Re: vanilla Wishlist

"Poison bows aren't overpowered the way they are" is true, though, AFAIK.
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  #20  
Old July 18th, 2008, 05:23 AM
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Default Re: vanilla Wishlist

Probably not, but their advantage on high protection soldiers (as they poison them without actually damaging them) is hardly justifiable... anyway, the important thing at least for me wasn't balance, but that the general feeling seems to be that they don't work in a strictly logical way, or as they were supposed to work. Anyway, couldn't we carry on just with out vanilla wishlist? ^_^
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