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December 2nd, 2014, 07:44 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 259 Times in 83 Posts
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Re: I'm Not Dead Yet
Quote:
Originally Posted by Tuidjy
I never said they should be removed. You need annoyances in any game.
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My bad. Sorry.
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Tim Brooks
Shrapnel Games
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December 2nd, 2014, 02:03 PM
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Corporal
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Join Date: Nov 2005
Location: Earth, USA
Posts: 83
Thanks: 34
Thanked 53 Times in 21 Posts
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Re: I'm Not Dead Yet
Tim,
Yeah, while I like petting the bunnies, I think maybe the long term strategy is to have an officer on the away team that has the Field Medic specialization as that is supposed to cause away team members to heal over time. You could make your captain a field medic but then he has to be a part of the away team on many missions -- that's a bit too risky for my blood. Otherwise you have to hope you can hire someone in the Science class and then give him that specialization during promotion. It would be nice if there were some healing drops just as there are for oxygen but maybe that's too FPS like. The suggestion about better bunnies on tougher planets/sectors might be a bit more keeping with the current mechanic. I still like the bunnies even if they do get shot and/or in the way. Plus... maybe I want to be a bad dude with high infamy points so bunny hunting will help me get their along with going through away team members as the red shirts they truly arrrr.
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Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
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The Following 7 Users Say Thank You to Cyberis For This Useful Post:
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December 2nd, 2014, 06:15 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: I'm Not Dead Yet
Cyberis, do not worry too much about healing in the full game. There are self-sealing suits, items and artifacts, and yes, field medics.
As a matter of fact, there are also med packs, although these used to be quite rare. I don't even think as they are "too FPS", because they usually appear where they make sense (shipwrecks, mercenary bases) and because they do not fully heal you. And after all, the game turns can be considered quite long - it is perfectly reasonable to increase your team's condition by 10% in a hour or so, when you have captured someone's first aid station.
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No good deed goes unpunished...
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January 5th, 2016, 04:29 PM
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Private
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Join Date: Mar 2006
Posts: 33
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Re: I'm Not Dead Yet
If I could run into three-headed bunnies, then I could really rack up the petting. I don't mind the bunnies. It's one of those things that I can't explain (bunnies? outside the solar system?) but they may a pleasant "plunk" sound when petted and generally do not try to kill me. What's not to love?
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December 2nd, 2014, 07:20 PM
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Corporal
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Join Date: Nov 2005
Location: Earth, USA
Posts: 83
Thanks: 34
Thanked 53 Times in 21 Posts
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Re: I'm Not Dead Yet
That's awesome. I saw the self healing suits but didn't know for sure what they did and considering the fact that they were 285K, I wasn't going to get them until I knew what they did. It's also good to know that there are some med packs. Man, December 15th can't get here fast enough for me.
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Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
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December 4th, 2014, 09:49 AM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
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Thanked 167 Times in 111 Posts
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Re: I'm Not Dead Yet
I love you guys!
I just wrote a blog post about this thread.
Tuidjy, welcome to the(se) forums!
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