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  #11  
Old April 1st, 2010, 10:22 AM

Sombre Sombre is offline
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Default Re: NaV II, MP game or Scenario

NaV II is also easy to clean, you simply snap it open and rinse it with cold water, and it's ready to play moments later. It's as easy as 1 2 3!

It's hard to say whether such a brilliant game with so many features could even be accurately described as a scenario - it's really more of an experience. Perhaps we should discuss this.

Btw links to the NaV II threads:

http://forum.shrapnelgames.com/showthread.php?t=45227

http://forum.shrapnelgames.com/showp...31&postcount=2
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  #12  
Old April 1st, 2010, 10:37 AM
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Default Re: NaV II, MP game or Scenario

Games that just use maps and mods wouldnt be a scenario to me. Not if the map can be used without the mod or the mod can be used with any map.

It would need to be more like "Antilarium" map and mod combo
http://forum.shrapnelgames.com/showt...524#post630524
where they are designed, and pretty much require, being used together. Same with game parameter switches. Or maps that require certain nations be used for purposes of scenario such as well-fortified and improved AIs.

Part of the failure of the "scenario" command for Dom3 is that it should allow setting all of those, and enforce their use instead of having to include lots of instructions and warnings to make it work as single download package.
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  #13  
Old April 1st, 2010, 10:38 AM
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Default Re: NaV II, MP game or Scenario

Quote:
Originally Posted by Sombre View Post
NaV II is also easy to clean, you simply snap it open and rinse it with cold water, and it's ready to play moments later. It's as easy as 1 2 3!

It's hard to say whether such a brilliant game with so many features could even be accurately described as a scenario - it's really more of an experience. Perhaps we should discuss this.

Btw links to the NaV II threads:

http://forum.shrapnelgames.com/showthread.php?t=45227

http://forum.shrapnelgames.com/showp...31&postcount=2
If only I had the artistic talents, time, and patience to make the map fit more with my ideas, but as random maps go, it works pretty well. Much about scenarios is really in the imagination anyway such as in a Rome Total War scenario, that puts you in a certain place at a certain point in history with certain units at your disposal, and arranged just so. I suppose at some point I could use graphical portions of existing maps (with permission of course) or as many do, convert maps from other arenas, to place for instance a forest themed team in a completely forested area, and a mountain themed team in a mountainous area, etc. Finding existing maps that meet all my requirements to the letter is fairly difficult, hence the random map route.
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  #14  
Old April 1st, 2010, 10:59 AM

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Default Re: NaV II, MP game or Scenario

That reply makes perfect sense!

Thank you for reading my post!
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  #15  
Old April 1st, 2010, 11:13 AM
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Default Re: NaV II, MP game or Scenario

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Originally Posted by Fantomen View Post
As far as I'm concerned a scenario is a map that has a fixed storyline with pre-designed gods and fixed nations and alliances. And some kind of unique thematic victory condition. Preferably there would be an intrigue unfolding during gameplay.

To it seems that Dom3 doesn't really support what I would call a "scenario" or "campaign" which I accossiate mostly with single player.

I guess that roleplayed multiplayer games like the one you mention could fill the gap to a degree. But who cares what words we use, call it what you will.

Edit: But no, I don't think you should post such games it in this forum. They very clearly belong in the multiplayer section, and only there.
Sorry, I missed your post Fantomen. Yes, I agree one usually thinks of single player when it comes to scenarios, but there are of course scenarios designed for MP as well. So they are sorta both I guess. Yes, I suppose themed games, RPGs, and what have you do attempt to fill the gap.

Thanks for your post. Too bad Dom3, as you say, doesn't really support scenarios or lend itself to team games the way others might. But I am glad for the capabilities we do have and the possibilities to make these things happen, whatever form they may take.
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Last edited by Septimius Severus; April 1st, 2010 at 11:20 AM..
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  #16  
Old April 1st, 2010, 11:18 AM
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Default Re: NaV II, MP game or Scenario

I dont mind generated maps. Most maps use SOMETHING to ease the road.

And even a generated map can have alot of work put into it. Tweaking neighbors, doing logical names, altering the color on plains or waste to make them obviously different, adding caves, putting in special items like bridges or port provinces. Maybe even making it wrap.

If someone does a generated map and puts lots of work into it, and then want it to gain more acceptance (like getting it listed on the map lists) then I recommend looking into some of the filters in paint programs. Posterizing, Lightening, or Sepia, can give it a drawn map look.
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  #17  
Old April 1st, 2010, 11:28 PM
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Default Re: NaV II, MP game or Scenario

Quote:
Originally Posted by Sombre View Post
That reply makes perfect sense!

Thank you for reading my post!
I believe he was giving you the benefit of the doubt and assumed that you were making reference to the fact that he used a random map , i.e., "It's as easy as 1 2 3!"

I enjoy sarcasm when it is applied minimally, but you tend to wield it like a blunt weapon.

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  #18  
Old April 2nd, 2010, 07:38 AM

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Default Re: NaV II, MP game or Scenario

That saddens me, because I post for your enjoyment.
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  #19  
Old April 2nd, 2010, 04:38 PM
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Default Re: NaV II, MP game or Scenario

I didn't take offense and I am sure we are all beyond excess sarcasm, snobishness, and thinking that we know everything. My goal was to get input on the scenario concept and other questions and with the help of all those who responded, I have gained a better insight.
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Last edited by Septimius Severus; April 2nd, 2010 at 04:49 PM..
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  #20  
Old April 2nd, 2010, 05:44 PM

Sombre Sombre is offline
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Default Re: NaV II, MP game or Scenario

Apparently we aren't all beyond being passive aggressive though?

It doesn't really seem like there was any input on the 'scenario concept' that isn't obvious. Seems more like you just wanted to advertise your game. That's cool, I have nothing against that. But maybe some honesty?
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