Re: SE4 Deluxe Politics
Sorry BG, but the above is one of the following:
A.) Impossible, or
B.) Something that requires extensive AI modding.
I meant the C&D Mod to be an add-on, which you could place in any mod of your liking. I won't be adding AI to the package. And I've no AI modding skills at all, I just concern myself with the core data files.
The C&D Mod's full potential can only be reached in multiplayer, with little or no AIs (i.e. just Neutral AIs) and human players who've agreed to some basic set of rules, i.e. no picking on the Pacifists and such.
Pacifists enjoy a lot of other bonuses; their resource production and construction bonuses are staggering, and their trade is also a lot better. In multiplayer, you can use your production aptitude as diplomatic leverage, i.e. you sign a partnership with a high-combat-bonus empire, he protects you while you provide him with the larger part of his fleet. In singleplayer, I recommend choosing a culture with a smaller combat penalty or even a combat bonus. If you're really going for the muscle, though, with little or no regard for anything else, I recommend Megalomaniacs or Genocidal Megalomaniacs. They have great combat bonuses, but their trade, intel, etc. suffers. They'll ramapge through the galaxy, simply because they need to.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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