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October 15th, 2004, 02:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Missiles and Experience
How many ships did you destroy? It might not give a full experience point for each kill.
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October 15th, 2004, 03:03 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Missiles and Experience
I have just run a test where I killed thirty vessels or so, and did not gain any point of ship experience. It was not against units or fleet experience, which would be quite different.
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October 15th, 2004, 03:45 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Missiles and Experience
odd I thought they were, but I just checked my ships and they are all at 0%...
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 15th, 2004, 03:59 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Missiles and Experience
Too bad this bug was not fixed. Yet another reason to avoid seekers in your designs.
bbq, I misled you unintentionaly. Sorry. I trusted the history.txt
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October 15th, 2004, 04:05 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Missiles and Experience
Ahhh who needs exp points from missiles...Just train the ships at a training center...
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 15th, 2004, 06:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Missiles and Experience
What if you hit a ship with direct fire weapons, and then finish it off with a missile?
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October 15th, 2004, 06:28 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Missiles and Experience
Quote:
Suicide Junkie said:
What if you hit a ship with direct fire weapons, and then finish it off with a missile?
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Only the "killing stroke" matters for experience purposes.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 15th, 2004, 06:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Missiles and Experience
Quote:
capnq said:
Quote:
Suicide Junkie said:
What if you hit a ship with direct fire weapons, and then finish it off with a missile?
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Only the "killing stroke" matters for experience purposes.
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It all depends on how it is implemented. Perhaps the Last ship to hit it with a DF weapon is recorded, and then XP is dished out when the ship dies.
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October 15th, 2004, 06:47 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Missiles and Experience
Does this thread indicate the possiblity that we need to look into how experience is being done, and how it will be implemented in SE5?
Kana
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October 15th, 2004, 07:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Missiles and Experience
Quote:
Suicide Junkie said:
It all depends on how it is implemented. Perhaps the Last ship to hit it with a DF weapon is recorded, and then XP is dished out when the ship dies.
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Only the killing stroke. One ship could hit the target with 12 shots, then a second ship hits it once and finishes it. The second ship gets the 1 experience point, the first ship gets nothing. Killing ships only gives ship experience in full 1% increments.
Quote:
Kana said:
Does this thread indicate the possiblity that we need to look into how experience is being done, and how it will be implemented in SE5?
Kana
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The method that experience is acquired is more or less known. It is definitely wonky and needs to be revamped for SE5...
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