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  #11  
Old November 4th, 2007, 12:19 PM

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Default Re: Magic Item Quick Reference for Dom 3?

Quote:
Edi said:
It is probably the same as "on hit", unless there is some way to determine that it actually uses a different flag. If you look at actual weapon data, Smasher has crusherknack as secondaryeffect, which means it only affects the target on hit. If it were a secondaryeffectalways type of extra effect, then it would hit regardless of whether the smasher blow hit or missed.
I thought maybe it meant that the effect is targetted by the player. For example, you'd have to choose to cast Crusherknack manually...

Quote:
I don't know if you have looked at the Dom3 DB, but it has a page with the data on magic items, so you may find some useful information in there. It is substantially expanded from the Dom2 DB, so much so that the two documents have fairly little in common besides the naming conventions.
I have DomDB but it doesn't always go into specifics and in some cases either a) is missing an item completely or b) has less information than the manual and/or the old MIQR PDF.

I think what I'm going to do is just use the manual as the master source of data. Unfortunately, i don't have the time to examine each item in game.
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  #12  
Old November 4th, 2007, 12:48 PM
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Default Re: Magic Item Quick Reference for Dom 3?

The Dom3 DB item data has been collected by examining each item from the game, though in patch 3.08. The only changes to items in 3.10 compared to 3.08 is IIRC that the Lightless Lantern and Boots of Quickness both got a slightly expanded description. To my knowledge, no items are actually missing.
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  #13  
Old November 4th, 2007, 01:36 PM
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Default Re: Magic Item Quick Reference for Dom 3?

Quote:
Huntsman said:
I think what I'm going to do is just use the manual as the master source of data. Unfortunately, i don't have the time to examine each item in game.
The manual is plain wrong in a number of occasions. Maybe you're just looking at the wrong place in the Dom3 DB. All you need are the things in the "BaseI" table, and that list is exhaustive. You don't need any other reference but that one.
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  #14  
Old November 4th, 2007, 03:35 PM

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Default Re: Magic Item Quick Reference for Dom 3?

Hmm, it must be that an item's name doesn't always match the name in the manual. For instance, I see a "Lightning Rod" in the manual but not in the DB.
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  #15  
Old November 4th, 2007, 03:56 PM

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Default Re: Magic Item Quick Reference for Dom 3?

OK, so I'll use the DB for the details but the item name will have to come from the manual, which seems to match the name the players see in the game.

Getting back to the DB, looking at Smasher as an example, what is the column "eff#"? It shows 328. Where can I cross-reference that number?

ok, looks like 328 is Crusherknack. But looking at the Dom2 MIQR it says Smasher also has the ability of "+Damage vs Constructs/Undead" but I don't see that anywhere in the DB. So which is right?
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  #16  
Old November 4th, 2007, 04:38 PM
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Default Re: Magic Item Quick Reference for Dom 3?

Quote:
Huntsman said:
Hmm, it must be that an item's name doesn't always match the name in the manual. For instance, I see a "Lightning Rod" in the manual but not in the DB.
It's in there. If you have difficulty finding something then I recommend to sort the rows by name: select everything (ctrl+A) and then sort (Data -> Sort) by column B. That should help.
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  #17  
Old November 4th, 2007, 05:20 PM
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Default Re: Magic Item Quick Reference for Dom 3?

Quote:
Huntsman said:
OK, so I'll use the DB for the details but the item name will have to come from the manual, which seems to match the name the players see in the game.

Getting back to the DB, looking at Smasher as an example, what is the column "eff#"? It shows 328. Where can I cross-reference that number?

ok, looks like 328 is Crusherknack. But looking at the Dom2 MIQR it says Smasher also has the ability of "+Damage vs Constructs/Undead" but I don't see that anywhere in the DB. So which is right?

Take a look at the properties of Crusherknack in the weapons page. Smasher, at its heart, is a weapon, which has the secondaryeffect crusherknack, which deals extra damage to constructs. That's the property of the cursherknack weapon.

So, ifa weapon item lists which weapon it grants, go to the weapons display page and look it up. If that weapon has a secondaryeffect or secondaryeffectalways listed for it, look that weapon up in the weapons display to see what it does. Targets that get hit will suffer both effects. This is how e.g. Fire Brands work: first the target is hit with the firebrand's 12 ap damage, then everyone in the square is hit with 8 ap fire damage due to the secondaryeffectalways of small area fire.
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  #18  
Old November 5th, 2007, 12:49 AM

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Default Re: Magic Item Quick Reference for Dom 3?

Alrighty, I found more data on another tab. Looks like everything I need is in the db but, man, it's a big job hunting it all down! This is going to take a while...better grab a Snickers.
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  #19  
Old November 20th, 2007, 08:18 PM
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Default Re: Magic Item Quick Reference for Dom 3?

So, have you made progress on the Quick Reference thing? I think that there are really a lot of people waiting for it, who don't carry their manual with them at all times and don't want to open Edi's DB for something like this... me included.
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  #20  
Old November 20th, 2007, 11:54 PM

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Default Re: Magic Item Quick Reference for Dom 3?

I don't have a helluva lot of energy right now, but is something like this kinda what you're looking for?

http://strategywiki.org/wiki/Dominio...s/Items_of_Air

I wrote it, but don't have immediate plans to follow up with any of the other paths. My attention's been sapped by work and my focus has changed to actually being able to win one of thes multiplayer games one of these days.... Pooh. I keep losing instead.
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