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Do you own this game? Write a review and let others know how you like it.
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September 24th, 2022, 07:50 AM
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Private
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Join Date: Jan 2019
Posts: 22
Thanks: 16
Thanked 17 Times in 14 Posts
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Re: Possible ideas for next patch
My suggestions to improve playability without touching game mechanics:
Third setting for artillery animation: fast for rocket artillery, slow for everything else.
Another key shortcut (shift-t for example) to immediately cycle to enemy target having best hit %.
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September 24th, 2022, 11:30 AM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
Thanks: 182
Thanked 54 Times in 43 Posts
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Re: Possible ideas for next patch
I would like to see a list of all units in a stack too, especially when there is unlimited stacking per hex. The unlimited stacking per hex rule doesn't bother me much, in-fact I think it's a good rule because you are able choose what type of troops you wish to advance, which works good when you have multiple types of units in a hex, plus it allows you to move right up to the front in terrain that provides cover. It's unrealistic only when you move in terrain that doesn't provide cover. I guess you could have different stacking limits based on each different terrain type.
Last edited by Dion; September 24th, 2022 at 11:58 AM..
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September 24th, 2022, 02:25 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Possible ideas for next patch
There already is a list of your units in the same hex with the currently selected unit's button at the top of the list. It was added in version 13, as a feature for full game holders.
Search the game help for
Quote:
WinSPMBT version 13.0 Consolidation patch ( Released as WinSPMBT version 10.0 - version 13.0 ) - March 2019
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Or
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September 24th, 2022, 02:44 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
Thanks: 182
Thanked 54 Times in 43 Posts
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Re: Possible ideas for next patch
Oh ya, I forgot about that. Though, from memory, all the units in a hex ain't listed, limited by the amount of screen space available. Though, it was big improvement compared to the way it was.
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March 11th, 2023, 09:25 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
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Re: Possible ideas for next patch
Sorry to be so late to this discussion. I have a suggestion regarding transport helos... it would be nice when designing a game to designate a certain area for helos to land to unload. Right now the AI picks the best spot, which normally differs from where I'd like them to land. I know there are criteria the AI looks for and I've tried to implement those but it doesn't work that well (at least when I try it).
This may not be feasible but I thought I'd toss it out there.
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"The beatings will continue until morale improves!"
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November 22nd, 2023, 04:08 PM
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Private
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Join Date: Jul 2022
Location: Finland
Posts: 31
Thanks: 21
Thanked 5 Times in 1 Post
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Re: Possible ideas for next patch
We need these in the game (for PLO) so that we can shoot them down: https://www.youtube.com/watch?app=desktop&v=l9X1wF0c0UQ
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November 23rd, 2023, 11:07 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
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Re: Possible ideas for next patch
Quote:
Originally Posted by Jorma
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Yeah..... I do understand the sentiment....
The Flying Monkeys Of Oz for real but far more sinister
My first reaction is no but I will consider it further. The trouble is they have ZERO use when there is opposition because they are relatively large targets and they fly low and slow and any Icon for them would only show the parasail
Justice would have been served had there been an Israeli 20mm AA or ZU-23 nearby but alas, there wasn't.
Last edited by DRG; November 23rd, 2023 at 11:16 AM..
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November 24th, 2023, 08:05 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Possible ideas for next patch
Drones and para-gliders just make 20mm-ish AA useful again.
AA missiles (even MPADs) aren't really practical for such targets as cost and the numbers needed are just to high.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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November 26th, 2023, 12:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
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Re: Possible ideas for next patch
Even a single MMG could have put an end to the threat.
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The Following User Says Thank You to DRG For This Useful Post:
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December 10th, 2023, 04:47 AM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
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Re: Possible ideas for next patch
Would it be possible in the future to be able to set a preferred map type when generating a single battle, just like when generating a new campaign?
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"Never get out of the boat" Apocalypse Now
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