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January 19th, 2005, 11:10 PM
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Re: new game: two versus two
I like 9
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January 19th, 2005, 11:11 PM
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Re: new game: two versus two
I would like man/ctiss, I can never make up my mind.
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January 20th, 2005, 07:17 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
Hi,
Lagacyspy an i will take some time to talk now and then we will post our descion(what race) here .
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January 20th, 2005, 10:28 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Take your time. I guess part of the fun of a team game is taking your time to lay your nefarious schemes. >:-}
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January 20th, 2005, 10:28 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Okay, Strength of Independents will be 9.
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January 20th, 2005, 01:47 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
What research: medium i guess...
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January 20th, 2005, 02:49 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Yeah, I vote for standard research.
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January 20th, 2005, 07:30 PM
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Re: new game: two versus two
I am thinking I will take ctiss
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January 21st, 2005, 02:45 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Here is the README telling what changes the Pretenders mods makes to pretenders:
http://www.shrapnelcommunity.com/thr...23&Main=296181
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January 21st, 2005, 03:25 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Hm. Since Legacyspy is thinking of being C'tis, I am thinking of a strategy that provides protection from poison. (That is: sacred troops and a Nature-9 pretender.) Would that be cheating?
Maybe each team should agree on their nation/god strategy secretly and then we should simultaneously reveal it. :-)
Can the Priestesses of Arcoscephale heal Disease? I think not.
--Zooko
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