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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 28th, 2007, 07:00 PM

Abish Abish is offline
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Default Re: New Nation: Stigian Desert

cool mod
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  #2  
Old November 29th, 2007, 05:37 PM

galica galica is offline
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Default Re: New Nation: Stigian Desert

I've been testing on version .2, I've been testing in 2 games, one with the geo map and a e9 bless, and a long tower map with f9w4 bless,both games independents 9. The first game with the F9 bless, I used the heaviest non-immortal sacreds which worked alright but with prot 13, I was losing troops every battle, even the decisive victories. Then I realized you have 14 point ap composite bows and did another game with E9 bless, using sacreds on hold and att closest in center, undead on flanks with hold and att rear. Even in battles where I lost NO reg troops, I frequently lost 20-30 undead due to bow fire. With 50 14-pt ap bows, you might kill 15 enemy , you might kill none, plus they frequently one-shot your undead or blessed. Both games I had a bank of 10+ despoilers summoning undead. With 0 prot, most of your undead are 1-shoted by enemy bowfire or melee. Even with most of my gold in despoiler farms, the undead are a distraction at best.

The lvl 4 holy commander is good and research isn't bad with the 100 gp sacred mage. However you have only access to death 4 and astral 1- pretty limited. You could do a lot with some group protections but with this magic selection it'll be a while before you can get a commander capable of doing them.

Your milage may vary-a lot of you MP guys could probably do a lot better. With a death dominion, these guys could never make it-the heavy lifting was being done by my sacreds and bowmen.

You're paying 27 gp in maint for despoilers, getting 3 longdead+ equilvent +4-6(?) souless+ equilvent in dom 9-zero gp maint undead. LA Ermor puts out several times as many undead at 0 maint and they are only slightly less effective. plus the large number of Ermor undead blunts any banishment counters. The one time I faced 2 priests I lost more than 100 of 160 undead(undead on flanks) and 6 of 85 reg.

I've been lurking here for a while and just want to tell Amos that his mods are just AWESOME! I really appreciate all the work he puts in.
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  #3  
Old November 29th, 2007, 06:48 PM
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Amos Amos is offline
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Default Re: New Nation: Stigian Desert

Thank you for the response. I feel the same. The undead massing was largely ineffective. Against archers you could try an Air bless.
I enlarged the numbers that the Despoilers produce, and lowered their price back to 375gp. The Ancients got another type of undead to summon as well.
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  #4  
Old November 30th, 2007, 08:02 AM
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Default Re: New Nation: Stigian Desert

Added a spell summoning nomads.
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  #5  
Old November 30th, 2007, 12:24 PM
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Default Re: New Nation: Stigian Desert

Added yet another spell, a copy of "Wind Ride".
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  #6  
Old November 30th, 2007, 07:42 PM
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Default Re: New Nation: Stigian Desert

And another spell "Reanimate Honored Dead" and a new unit.
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  #7  
Old November 19th, 2008, 05:20 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Stygian Desert

Amos, could we please get a graphics preview for this Nation?
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  #8  
Old November 19th, 2008, 05:50 PM
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Default Re: Stygian Desert

Give me a few days...
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  #9  
Old November 19th, 2008, 06:20 PM
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Default Re: Stygian Desert

Wow, really, dunno what you use and your experience in the field, but you make truly amazing graphics.

Still have to play the nation too As soon as I can I give it a try.
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  #10  
Old November 20th, 2008, 03:21 AM
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Default Re: Stygian Desert

Amos is an artist with a real gift, there's no denying it, as there's a quality to his sprites that goes beyond technical expertise.

What makes it even more amazing is that creating sprites isn't oil painting, or sculpting travertine marble, where you've got a lot of freedom and options. We're talking about an extremely rigid, extremely limiting medium here, that at best can only be clumsily manipulated. I've got years and years of experience drawing with a mouse, and sprites are miserable, awful things to try to draw realistically (and I'm bad at it, always have been, even if I'm slowly getting better), but somehow he goes beyond even realism, into conveying powerful ideas and emotions and character to the units he creates. It's just stupifying.
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Last edited by HoneyBadger; November 20th, 2008 at 03:27 AM..
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