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November 28th, 2007, 07:00 PM
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Private
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Join Date: Nov 2007
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Re: New Nation: Stigian Desert
cool mod
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November 29th, 2007, 05:37 PM
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Private
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Join Date: Nov 2007
Location: las vegas
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Re: New Nation: Stigian Desert
I've been testing on version .2, I've been testing in 2 games, one with the geo map and a e9 bless, and a long tower map with f9w4 bless,both games independents 9. The first game with the F9 bless, I used the heaviest non-immortal sacreds which worked alright but with prot 13, I was losing troops every battle, even the decisive victories. Then I realized you have 14 point ap composite bows and did another game with E9 bless, using sacreds on hold and att closest in center, undead on flanks with hold and att rear. Even in battles where I lost NO reg troops, I frequently lost 20-30 undead due to bow fire. With 50 14-pt ap bows, you might kill 15 enemy , you might kill none, plus they frequently one-shot your undead or blessed. Both games I had a bank of 10+ despoilers summoning undead. With 0 prot, most of your undead are 1-shoted by enemy bowfire or melee. Even with most of my gold in despoiler farms, the undead are a distraction at best.
The lvl 4 holy commander is good and research isn't bad with the 100 gp sacred mage. However you have only access to death 4 and astral 1- pretty limited. You could do a lot with some group protections but with this magic selection it'll be a while before you can get a commander capable of doing them.
Your milage may vary-a lot of you MP guys could probably do a lot better. With a death dominion, these guys could never make it-the heavy lifting was being done by my sacreds and bowmen.
You're paying 27 gp in maint for despoilers, getting 3 longdead+ equilvent +4-6(?) souless+ equilvent in dom 9-zero gp maint undead. LA Ermor puts out several times as many undead at 0 maint and they are only slightly less effective. plus the large number of Ermor undead blunts any banishment counters. The one time I faced 2 priests I lost more than 100 of 160 undead(undead on flanks) and 6 of 85 reg.
I've been lurking here for a while and just want to tell Amos that his mods are just AWESOME! I really appreciate all the work he puts in.
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November 29th, 2007, 06:48 PM
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Captain
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Join Date: Feb 2005
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Re: New Nation: Stigian Desert
Thank you for the response. I feel the same. The undead massing was largely ineffective. Against archers you could try an Air bless.
I enlarged the numbers that the Despoilers produce, and lowered their price back to 375gp. The Ancients got another type of undead to summon as well.
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November 30th, 2007, 08:02 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Stigian Desert
Added a spell summoning nomads.
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November 30th, 2007, 12:24 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Stigian Desert
Added yet another spell, a copy of "Wind Ride".
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November 30th, 2007, 07:42 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Nation: Stigian Desert
And another spell "Reanimate Honored Dead" and a new unit.
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November 19th, 2008, 05:20 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Stygian Desert
Amos, could we please get a graphics preview for this Nation?
__________________
You've sailed off the edge of the map--here there be badgers!
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November 19th, 2008, 05:50 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Stygian Desert
Give me a few days...
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November 19th, 2008, 06:20 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Stygian Desert
Wow, really, dunno what you use and your experience in the field, but you make truly amazing graphics.
Still have to play the nation too As soon as I can I give it a try.
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November 20th, 2008, 03:21 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Stygian Desert
Amos is an artist with a real gift, there's no denying it, as there's a quality to his sprites that goes beyond technical expertise.
What makes it even more amazing is that creating sprites isn't oil painting, or sculpting travertine marble, where you've got a lot of freedom and options. We're talking about an extremely rigid, extremely limiting medium here, that at best can only be clumsily manipulated. I've got years and years of experience drawing with a mouse, and sprites are miserable, awful things to try to draw realistically (and I'm bad at it, always have been, even if I'm slowly getting better), but somehow he goes beyond even realism, into conveying powerful ideas and emotions and character to the units he creates. It's just stupifying.
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; November 20th, 2008 at 03:27 AM..
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