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  #11  
Old July 1st, 2005, 12:33 PM

quantum_mechani quantum_mechani is offline
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Default Re: new mod: nation balance mod

Quote:
Nerfix said:
Quote:
Turin said:frozen heart.


Damage 10. An ordinary human unit has more.
Ah, but it is armour negating. And, it is always combined with quickness.
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  #12  
Old July 1st, 2005, 01:19 PM
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Nerfix Nerfix is offline
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Default Re: new mod: nation balance mod

Yes? So it's about effective as a low level evocation expect it can actually hit the target.
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  #13  
Old July 1st, 2005, 01:25 PM

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Default Re: new mod: nation balance mod

Nerfix, can't understand your position : FH is a *real* killer, even vs SCs ...
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  #14  
Old July 1st, 2005, 02:31 PM
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Default Re: new mod: nation balance mod

Does it autotarget the largest creatures?
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  #15  
Old July 1st, 2005, 07:28 PM
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Default Re: new mod: nation balance mod

It probably does. Most spells like that (horror mark, curse, etc) do. Atlantis has fun time with it, as the Adepts are 60 gp Water 1 mages, and Atlantis gets them to lead provincial defense.
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  #16  
Old July 1st, 2005, 07:36 PM
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Default Re: new mod: nation balance mod

Well then. Those poor SC's, only able to wipe out armies themselves losing to a bunch of water mages.
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  #17  
Old July 13th, 2005, 05:39 PM

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Default Re: new mod: nation balance mod

version 1_6 uploaded in the first post.
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