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  #11  
Old May 16th, 2003, 07:32 PM
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Default Re: New PBW RPG Game: Strange Races 2

I would be interested, but I am in the top 3 for the three games that I am in already. I frequently put restrictions like yours on race and tech to create more interesting games when I host.

[ May 16, 2003, 18:33: Message edited by: LGM ]
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  #12  
Old May 17th, 2003, 03:43 AM
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Default Re: New PBW RPG Game: Strange Races 2

Quote:
Originally posted by Roanon:
High Tech Cost and Tech Trading allowed - makes the actual gaming irrelevant, only problem is to form a good and effective tech trading alliance. Though tempted, I'll not join a PBW game with tech trading allowed (ship trading and analysing is bad enough) - unless its a 1-on-1

I know that from similar games, it is too much emphasis on diplomacy and/or prearranged alliances due to personal knowledge (happens), and the actual strategy game aspect has little effect. I prefer planing, managing and solving problems like too many borders for too few fleets
You may have misread. There will be NO tech trades and ship trades are allowed with Military Alliance or higher. We are also considering disallowing gifts of any kind.
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  #13  
Old May 17th, 2003, 05:22 AM

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Default Re: New PBW RPG Game: Strange Races 2

gand. everyone will have military alliances...

You should ban all tech trading and gifts.

We are strange races after all...

So our tech should be incompatable...
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  #14  
Old May 17th, 2003, 06:02 AM
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Default Re: New PBW RPG Game: Strange Races 2

Quote:
Originally posted by tesco samoa:
gand. everyone will have military alliances...

You should ban all tech trading and gifts.

We are strange races after all...

So our tech should be incompatable...
This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
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  #15  
Old May 17th, 2003, 02:54 PM
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Default Re: New PBW RPG Game: Strange Races 2

Quote:
Originally posted by Captain Kwok:
This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
Since it's not disallowed in SR1, why would he not do it? What's the point of purposly putting yourself at a disadvantage? But that doesn't mean he particularly enjoys doing it. That would be why he would like to see it disallowed in SR2.

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  #16  
Old May 17th, 2003, 03:29 PM

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Default Re: New PBW RPG Game: Strange Races 2

Kwok... about a quater of the way into the game... I looked at the treaty grid.... Almost everyone had a MA...
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  #17  
Old May 17th, 2003, 07:21 PM
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Default Re: New PBW RPG Game: Strange Races 2

I had stated below that we may take the No Trade to a vote, but the point seen in SR1 with everyone at MA, seems convincing. We will make this game a No Trade, No Gift, game. As far as technology goes, you either research yourself, or steal it from thine enemy.
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  #18  
Old May 17th, 2003, 07:34 PM
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Default Re: New PBW RPG Game: Strange Races 2

I do not have military alliance with anyone. I was under the assumption that the game was a roleplay in most regards, but it seems it's turned into the same let's trade colony techs and populations as most pbw games do. Oh well, it's till a decent game though and I'm happy with my races development.

I would join strange races II but I'm already in six games and that is enough for me.
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  #19  
Old May 17th, 2003, 08:25 PM
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Default Re: New PBW RPG Game: Strange Races 2

So, no tech trade, no pop trade and no ship trade.

Fair enough as long it is stated clearly from the beginning.
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  #20  
Old May 18th, 2003, 06:10 AM

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Default Re: New PBW RPG Game: Strange Races 2

Although a fairly new player, I would love to join this game. I have been working on a "Strange Race" of my own. I am currently waiting for permission to Ship set bash a little to get the desired mix of race and ship set that I want. But I went ahead and applied for the game anyway. And for my two cents, I agree with the no tech, no ship trading idea. You want it, you take it.
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