.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 1st, 2003, 07:05 AM

Gwaihir Gwaihir is offline
Corporal
 
Join Date: Sep 2001
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
Gwaihir is on a distinguished road
Default Re: Ring/Sphere World

Quote:
Originally posted by Ruatha:
Planet boms don't work on Ring/Sphere worlds as it's not really a planet.
And there is still a sun in the system so you can't make another one, you can only make a sun if there is no sun already in the system.
Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker? Arrgh, where's my ringworld test scenario when i need it.

[ May 01, 2003, 06:06: Message edited by: Gwaihir ]
Reply With Quote
  #12  
Old May 1st, 2003, 07:54 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Ring/Sphere World

"Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker?"

I can confirm this. think about it- if it wasn't this way you could build an endless number of ringworlds.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #13  
Old May 1st, 2003, 08:44 AM

Gwaihir Gwaihir is offline
Corporal
 
Join Date: Sep 2001
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
Gwaihir is on a distinguished road
Default Re: Ring/Sphere World

oh, duh.
thanks.

"if i only had a brain. . . ."
Reply With Quote
  #14  
Old May 1st, 2003, 11:38 PM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: Ring/Sphere World

Quote:
Originally posted by Phoenix-D:
"Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker?"

I can confirm this. think about it- if it wasn't this way you could build an endless number of ringworlds.

Phoenix-D
I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #15  
Old May 1st, 2003, 11:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ring/Sphere World

Quote:
I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?
There is:
Creating a planet uses up asteroids... so when there are no more asteroids, you can make no more planets.
Reply With Quote
  #16  
Old May 1st, 2003, 11:47 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Ring/Sphere World

Quote:
Originally posted by Dingocat85:
..I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?
There is no limit per se - you can mod system_types file to have sun and/or planet in every sector ! The only limit is on the creating star or planet during the game. Just to stop build ringworld - build star - build ringworld cycle.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #17  
Old May 2nd, 2003, 06:27 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Ring/Sphere World

Although, if you really wanted, you could build a ringworld, use your modded tectonic bomb to blow it up, create a new sun, repeat until you have N huge asteroid fields. Finally, create huge planets from all the 'roids, and build one Last ringworld. You should have a ringworld protected by N huge planet-moons. Of course, it's kind of expensive, but if you're building one molly, you might as well build a bunch of them.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #18  
Old May 2nd, 2003, 06:53 AM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: Ring/Sphere World

Can you build more than one sphere/ring world in bi/tri nary star systems?
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #19  
Old May 2nd, 2003, 07:36 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Ring/Sphere World

Yes, you can.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #20  
Old May 2nd, 2003, 07:40 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Ring/Sphere World

Not only will yur 8 worlds function properly, if you build some population transports, you should be able to fill that RW up all the faster.

Figure out how often a freighter fleet could visit each world, if you dedicate a fleet to eahc of your 8 worlds.

Then figure out how much population you can take off of those worlds, and regrow to full population by the time the ship(s) next pay a visit.

Arrange for a fleet with JUST that much cargo space available for population to make repeated trips from that world, to the RingWorld (this is where Repeat Orders gets used most, IMO). Do so.

If you figure an average of 20M population per world per turn, that's 160M population per turn being brought in to the Ringworld, on TOP of it's own growth.

And the faster you fill the sucker up, the better, right? 8)
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.