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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old December 20th, 2010, 11:56 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Is this possible, and how hard would it be?

The only modding item left I think is making the items.

But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.
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  #12  
Old December 21st, 2010, 01:03 AM

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Default Re: Is this possible, and how hard would it be?

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Originally Posted by Gandalf Parker View Post
The only modding item left I think is making the items.

But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.
Wow, I thought would have been the easy part... this attack, this defense, yada yada yada, lets you summon so and so.

I think the simplest thing, thematically, would be to have the items be big-time gem generators, but I have so little experience with this game that I'm not sure how that would affect balance.

For now, I have a learning curve with Campaign Cartographer 3, but hopefully it won't take me too long to grasp.
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  #13  
Old December 21st, 2010, 10:09 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Is this possible, and how hard would it be?

Its been mentioned here before. Not sure if any of the old posts would help but here they are....
http://www.google.com/webhp?rls=ig#s...4ee6e4e8056c32
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  #14  
Old December 21st, 2010, 11:42 AM

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Default Re: Is this possible, and how hard would it be?

Maybe mod existing items to be powerful gem generators, than stick immobile commanders with that item in those provinces, such that the tiem can be captured. Of course then people will just take it back to their capital.
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  #15  
Old December 21st, 2010, 11:51 AM

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Default Re: Is this possible, and how hard would it be?

You cannot mod gem generators.
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  #16  
Old December 21st, 2010, 07:52 PM

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Default Re: Is this possible, and how hard would it be?

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You cannot mod gem generators.
So I couldn't make an item that generates 10 pearls a month, or do you just mean that I couldn't mod an existing item?
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  #17  
Old December 22nd, 2010, 08:43 AM

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Default Re: Is this possible, and how hard would it be?

Item modding is very limited. You cannot make an item that generates 10 pearls a month. Or change how many an existing gem generator makes. Or really anything about the special abilities items have.
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  #18  
Old December 22nd, 2010, 11:59 AM

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Default Re: Is this possible, and how hard would it be?

If you're willing to GM it you could send people income every month or year they hold the province~
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  #19  
Old December 22nd, 2010, 03:31 PM

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Default Re: Is this possible, and how hard would it be?

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Item modding is very limited. You cannot make an item that generates 10 pearls a month. Or change how many an existing gem generator makes. Or really anything about the special abilities items have.
That stinks
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  #20  
Old December 24th, 2010, 01:52 PM

Duncan_Frost Duncan_Frost is offline
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Default Re: Is this possible, and how hard would it be?

When item modding is properly implemented I hope they allow nation-specific items. I'd like to make a Forces of Vvardenfell nation (if i ever finish the Inuk) with unique artifacts to craft such as Sunder or Wraithguard, but it would kinda detract from the theme if everyone could forge them.
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