.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 24th, 2009, 06:27 PM
Tolkien's Avatar

Tolkien Tolkien is offline
Second Lieutenant
 
Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
Tolkien is on a distinguished road
Default Re: Does Holy Avenger apply to communion slaves?

Heck, script a holy astral mage to (Communion Master)(Holy Avenger X4)cast spells and have someone cast Curse of Stones (or Soul Vortex, etc). That would be a GREAT way to spam smite.
Reply With Quote
  #12  
Old February 24th, 2009, 06:51 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Does Holy Avenger apply to communion slaves?

In the manual it says something about the effects of HA being evoked once per battle turn. Is that once per battle turn per unit? Or once per battle turn for that side in the battle?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #13  
Old February 24th, 2009, 07:25 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Does Holy Avenger apply to communion slaves?

Quote:
Originally Posted by vfb View Post
In the manual it says something about the effects of HA being evoked once per battle turn. Is that once per battle turn per unit? Or once per battle turn for that side in the battle?
I can tell you with absolute certainty that each unit can only benefit from, and unleash Holy Avenger bolts once per turn, regardless of how many times they are struck. However, I'm iffy on the total. I think each affected unit can cause one bolt, but it seems spotty - spotty enough that I couldn't tell you for sure that I've ever seen more than 1 bolt per turn.
Reply With Quote
  #14  
Old February 24th, 2009, 08:44 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Does Holy Avenger apply to communion slaves?

I'm pretty sure I've seen multiple strikes at the end of a battle, when the last priest gets killed.
Maybe it's one per turn, but they get stored up.
Reply With Quote
  #15  
Old February 24th, 2009, 11:25 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Does Holy Avenger apply to communion slaves?

Being killed while using Holy Avenger will cause 5 strikes, over the next 5 turns. That is also how many turns are run at the tail end of battle, to let poison and such run their course. They are still 1 per turn, they just come in a stream because nothing else is happening - if they die during combat, you can see the free bolts are separated from turn to turn.
Reply With Quote
The Following User Says Thank You to JimMorrison For This Useful Post:
  #16  
Old February 24th, 2009, 11:41 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Does Holy Avenger apply to communion slaves?

I suggested something like this over a year ago.. it was widely regarded as impractical.

I don't know if it will work - but I suggest sleep clouds. The problem will be that you will have to order your priests to attack, as the AI will deprecate any spells that cause direct damage... Still it should be workable.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.