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Do you own this game? Write a review and let others know how you like it.
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July 24th, 2024, 06:52 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by Dion
What's TI?
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Thermal Imaging (night vision)
OOPS - Sorry didnt see the previous reply...
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July 23rd, 2024, 02:03 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
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Re: Maximum AI Competitiveness
Diversify your game alternating human opponents and AI .
The AI probably has an advantage in fights with many units because you may manage them better. The human can sometimes forget to move something in time.
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"We are free and nothing else matters"
Jose de San Martin.
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July 25th, 2024, 12:04 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
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Re: Maximum AI Competitiveness
A lot of good suggestions to combine with well documented use of player preferences. Looking forward to playing again.
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July 28th, 2024, 10:51 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
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Thanked 365 Times in 194 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by Dion
I play almost entirely random battles vs. the AI. Any pointers on how to make the AI more competitive?
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PBEM is great. Been a while since I've played, not sure how easy it is to find opponents though...
But,
If you are willing to open up the Editor/Campaign Edit functions you can have a buddy deploy the AI forces for you. The AI will still be the AI but it'll be a lot less predictable than a generated game. This might sound like a chore but really it isn't*...
*Unless you catch a bad case of map-making.
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The Following User Says Thank You to wulfir For This Useful Post:
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July 28th, 2024, 10:57 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Dion
I play almost entirely random battles vs. the AI. Any pointers on how to make the AI more competitive?
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PBEM is great. Been a while since I've played, not sure how easy it is to find opponents though...
But,
If you are willing to open up the Editor/Campaign Edit functions you can have a buddy deploy the AI forces for you. The AI will still be the AI but it'll be a lot less predictable than a generated game. This might sound like a chore but really it isn't*...
*Unless you catch a bad case of map-making.
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It is not easy to get players and sometimes it is difficult to finish games when there are life problems to solve. But it's good to try. That the PBEM does not die !!!!
__________________
"We are free and nothing else matters"
Jose de San Martin.
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July 28th, 2024, 04:48 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
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Thanked 365 Times in 194 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by Roman
But it's good to try. That the PBEM does not die !!!!
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Hmmm...., I might have to get back on the PBEM horse then...
Any activity at the Blitz nowadays?
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July 28th, 2024, 04:59 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Roman
But it's good to try. That the PBEM does not die !!!!
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Hmmm...., I might have to get back on the PBEM horse then...
Any activity at the Blitz nowadays?
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Don't know. But here you have a victim to train. Maybe then go around Blitz again.
I went through Blitz and there is some movement.
If you want to play we do it calm or in The Blitz.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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July 28th, 2024, 05:49 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
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Thanked 365 Times in 194 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by Roman
If you want to play we do it calm or in The Blitz.
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Sounds good!
I can set something up.
Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?
It does not have to be a "fair and balanced" meeting engagement game with equal points.
We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.
This goes for you too, Dion - if you're interested...
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July 31st, 2024, 03:53 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Maximum AI Competitiveness
This thread has seriously drifted from the initial topic!.
You guys should take this PBEM game setup stuff to private messages, methinks?
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July 31st, 2024, 07:03 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by Mobhack
This thread has seriously drifted from the initial topic!.
You guys should take this PBEM game setup stuff to private messages, methinks?
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It's true. Private or perhaps scenarios and maps as Wulfir's proposal seems interesting. Could you wait for him to think?
__________________
"We are free and nothing else matters"
Jose de San Martin.
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