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March 1st, 2009, 02:19 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Assassinations
Quote:
Originally Posted by Dorjan
Quote:
Originally Posted by llamabeast
They won't use anything that requires gems in an assassination. The AI is reasonably smart with gem use.
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They do. I've had it happen loads already.
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I have as well actually.
That said, assassination falls into the category of quite niche at best.
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March 1st, 2009, 02:48 PM
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Private
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Join Date: Oct 2008
Posts: 37
Thanks: 8
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Re: Assassinations
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Dorjan
Quote:
Originally Posted by llamabeast
They won't use anything that requires gems in an assassination. The AI is reasonably smart with gem use.
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They do. I've had it happen loads already.
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I have as well actually.
That said, assassination falls into the category of quite niche at best.
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Wow, I've not played a MP game without at least 50 assasination attempts happening against me.
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March 1st, 2009, 03:07 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Assassinations
Quote:
Originally Posted by Dorjan
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Dorjan
They do. I've had it happen loads already.
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I have as well actually.
That said, assassination falls into the category of quite niche at best.
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Wow, I've not played a MP game without at least 50 assasination attempts happening against me.
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That's pretty odd... are we talking about a lot of cheapo assassins, or a few really elite ones?
The problem, is both kinds of some serious issues. A swarm of cheapo assassins can do really well the first turn or two they start, but usually just a few mundane bodyguards will do them in, which people quickly catch on to.
Elite ones can face down most bodyguards fine, but it only takes a few specially set up 'trap' mages with the right scripts to end their reign of terror.
Both kinds also ultimately have issues with patrolling and mind hunt.
EDIT: Unless, like llama pointed out, you are talking about one shot assassin spells, which are indeed all over the place.
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March 1st, 2009, 01:44 PM
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Private
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Join Date: Oct 2008
Posts: 37
Thanks: 8
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Re: Assassinations
Quote:
Originally Posted by llamabeast
Hmm, as a guardian against an earth attack you need something big. Maybe a Crusher? That should easily hold it to give your mage time to get to the end of his script and do something clever.
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What if you are caelum? They are mages that travel 3, the speed 2 elites are useless to defend and I would have to slow my entire army down (removing one of caelums advantages) to even give a single mage per summon, a chance.
If the mage was a battlefield support mage then he would die anyway as he would just end up casting a battlefield spell and waiting 4 turns
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March 1st, 2009, 02:13 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Assassinations
If you can spare Water gems, Bottles of Living Water. 10 Water gems each, less if your Caelum has Icecrafters (forge bonus), even less if you have Dwarven Hammers. Summons a new Water Elemental at the beginning of battle, so no losses unless you lose and it doesn't even slow your army down.
There is, however, problem with the 75% hp-loss rule. The elemental has several forms, but only the first one is calculated for the starting hp. That means that you still have to have other bodyguards. Something with high hp, like Wyverns, might help a little.
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March 1st, 2009, 02:22 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
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Re: Assassinations
I liked Zeldor's idea of allowing a 2nd script specific for assassination.
That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
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March 2nd, 2009, 03:59 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Assassinations
Quote:
Originally Posted by cleveland
I liked Zeldor's idea of allowing a 2nd script specific for assassination.
That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
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Agreed. Multiple scripts are the right answer.
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March 1st, 2009, 02:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Assassinations
Quote:
If the mage was a battlefield support mage then he would die anyway as he would just end up casting a battlefield spell and waiting 4 turns
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Why do you have your mages scripted to wait four turns? If you had them on [support spell][cast spells] they'd at least be able to defend themselves after the first round.
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March 1st, 2009, 02:47 PM
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Private
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Join Date: Oct 2008
Posts: 37
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Re: Assassinations
Quote:
Originally Posted by llamabeast
Quote:
If the mage was a battlefield support mage then he would die anyway as he would just end up casting a battlefield spell and waiting 4 turns
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Why do you have your mages scripted to wait four turns? If you had them on [support spell][cast spells] they'd at least be able to defend themselves after the first round.
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Because it's set up for a army situation, I want them to rest for 4 turns so they won't be fatuged and able to cast bigger spells when the scripting ends
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March 1st, 2009, 02:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Assassinations
Quote:
That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
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Gosh, that's shocking. I really didn't think it would do that.
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