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September 14th, 2007, 10:40 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Halancar my guess would be he didn't disable water-based races and that is what you started with.
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September 14th, 2007, 11:30 AM
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Sergeant
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Join Date: Aug 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Yeah, there are 8 preset land starts, as the map states in the description. If you are random or have random AI, it will crash if a water race is selected. Sorry about that.
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September 14th, 2007, 01:56 PM
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Lieutenant General
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Re: New Map: Infinite Sands - Multiplayer Wraparou
hey there are commands to change that Zylithan i't's not hard (even I foudn them already and implemented on my new map) I'll post an example but for more read the .doc files also for the race numbers needed
#allowedplayer 21#allowedplayer 22#allowedplayer 26#allowedplayer 46#allowedplayer 47#allowedplayer 48#allowedplayer 67
these ones allow only the water-races so you basically need the opposites.. you need to #allowedplayer all other races
(there might be better ways but I don't know em)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 14th, 2007, 03:31 PM
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Private
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Join Date: Dec 2006
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Re: New Map: Infinite Sands - Multiplayer Wraparou
I did try with only land races. Even with all mods disabled and choosing only one land player, I still "could not find a valid starting location"
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September 14th, 2007, 06:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Looks very nice. How did you produce the graphics?
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September 14th, 2007, 08:50 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
lol load the map in the editor and see if he's made them all nostart?
Or did he label them all sea maybe
only things I could think of really.
anyway.. he should STILL enter those lines I mentioned because crashing if a random player is a water race isn't very elegant and it's only 1 min work to change.
PS save your .map file in another location too.. cus if you ever change something in the editor (a neighbor or a landtype) then it will just save it without all things you typed below the continues lines of the editor (and that is where I put those and other lines) so it's easier if you can copy paste them back then instead of having lost them
or save under different names of course
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 15th, 2007, 02:56 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: New Map: Infinite Sands - Multiplayer Wraparou
Also got the no start locations
Some provinces have the terrain type "4194880"...whats that?
Didn't see anything but provinces, names, terrain types and neighbors. No specific start locations or special provinces
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September 17th, 2007, 01:06 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: New Map: Infinite Sands - Multiplayer Wraparou
I expect it will be playable before I start wandering the world, uttering my lonely shout like the mad banshee I'm becoming...
A very nice map (no water !!).
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September 17th, 2007, 05:26 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: New Map: Infinite Sands - Multiplayer Wraparou
hey that is insulting to my water map huma
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 18th, 2007, 05:55 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: New Map: Infinite Sands - Multiplayer Wraparou
I don't think so, cause your map offers a very specific gameplay. I don't like water because my favorite factions usualy don't do well in water (marignon, abysia...), so I'm very pleased to see a map with NO water on it.It is really boring not to finish a game because of a water faction holding in those "BIP" seas.
I will give a try to your mod/map tonight, as I usualy find annoying to play a water nation on maps with 75 % of land.
I hate water, with all those strange beasts doing all sort of stuff in it...(I NEVER wash myself)
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