.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old September 24th, 2022, 07:50 AM

miq miq is offline
Private
 
Join Date: Jan 2019
Posts: 22
Thanks: 16
Thanked 17 Times in 14 Posts
miq is on a distinguished road
Default Re: Possible ideas for next patch

My suggestions to improve playability without touching game mechanics:

Third setting for artillery animation: fast for rocket artillery, slow for everything else.

Another key shortcut (shift-t for example) to immediately cycle to enemy target having best hit %.
Reply With Quote
The Following User Says Thank You to miq For This Useful Post:
  #12  
Old September 24th, 2022, 11:30 AM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
Thanks: 182
Thanked 54 Times in 43 Posts
Dion is on a distinguished road
Default Re: Possible ideas for next patch

I would like to see a list of all units in a stack too, especially when there is unlimited stacking per hex. The unlimited stacking per hex rule doesn't bother me much, in-fact I think it's a good rule because you are able choose what type of troops you wish to advance, which works good when you have multiple types of units in a hex, plus it allows you to move right up to the front in terrain that provides cover. It's unrealistic only when you move in terrain that doesn't provide cover. I guess you could have different stacking limits based on each different terrain type.

Last edited by Dion; September 24th, 2022 at 11:58 AM..
Reply With Quote
  #13  
Old September 24th, 2022, 02:25 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Possible ideas for next patch

There already is a list of your units in the same hex with the currently selected unit's button at the top of the list. It was added in version 13, as a feature for full game holders.

Search the game help for
Quote:
WinSPMBT version 13.0 Consolidation patch ( Released as WinSPMBT version 10.0 - version 13.0 ) - March 2019
Or
Quote:
Units In Hex feature
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #14  
Old September 24th, 2022, 02:44 PM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
Thanks: 182
Thanked 54 Times in 43 Posts
Dion is on a distinguished road
Default Re: Possible ideas for next patch

Oh ya, I forgot about that. Though, from memory, all the units in a hex ain't listed, limited by the amount of screen space available. Though, it was big improvement compared to the way it was.
Reply With Quote
  #15  
Old March 11th, 2023, 09:25 AM
Beeg's Avatar

Beeg Beeg is offline
Corporal
 
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
Beeg is on a distinguished road
Default Re: Possible ideas for next patch

Sorry to be so late to this discussion. I have a suggestion regarding transport helos... it would be nice when designing a game to designate a certain area for helos to land to unload. Right now the AI picks the best spot, which normally differs from where I'd like them to land. I know there are criteria the AI looks for and I've tried to implement those but it doesn't work that well (at least when I try it).

This may not be feasible but I thought I'd toss it out there.
__________________
"The beatings will continue until morale improves!"
Reply With Quote
  #16  
Old November 22nd, 2023, 04:08 PM

Jorma Jorma is offline
Private
 
Join Date: Jul 2022
Location: Finland
Posts: 31
Thanks: 21
Thanked 5 Times in 1 Post
Jorma is on a distinguished road
Default Re: Possible ideas for next patch

We need these in the game (for PLO) so that we can shoot them down: https://www.youtube.com/watch?app=desktop&v=l9X1wF0c0UQ
Reply With Quote
  #17  
Old November 23rd, 2023, 11:07 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Possible ideas for next patch

Quote:
Originally Posted by Jorma View Post
We need these in the game (for PLO) so that we can shoot them down: https://www.youtube.com/watch?app=desktop&v=l9X1wF0c0UQ
Yeah..... I do understand the sentiment....

The Flying Monkeys Of Oz for real but far more sinister

My first reaction is no but I will consider it further. The trouble is they have ZERO use when there is opposition because they are relatively large targets and they fly low and slow and any Icon for them would only show the parasail

Justice would have been served had there been an Israeli 20mm AA or ZU-23 nearby but alas, there wasn't.
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; November 23rd, 2023 at 11:16 AM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #18  
Old November 24th, 2023, 08:05 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Possible ideas for next patch

Drones and para-gliders just make 20mm-ish AA useful again.
AA missiles (even MPADs) aren't really practical for such targets as cost and the numbers needed are just to high.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #19  
Old November 26th, 2023, 12:12 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Possible ideas for next patch

Even a single MMG could have put an end to the threat.
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #20  
Old December 10th, 2023, 04:47 AM
Felix Nephthys's Avatar

Felix Nephthys Felix Nephthys is offline
Corporal
 
Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
Felix Nephthys is on a distinguished road
Default Re: Possible ideas for next patch

Would it be possible in the future to be able to set a preferred map type when generating a single battle, just like when generating a new campaign?
__________________
"Never get out of the boat" Apocalypse Now
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.