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March 20th, 2001, 02:32 AM
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Major
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Re: i\'m a political failure!!!
Well, you could make an AI that gets happy whenever you blow its ships up (modify the AI anger files)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 20th, 2001, 02:48 AM
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Corporal
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Re: i\'m a political failure!!!
I did that (edited the anger.txt), and everything got wierd. I thought that some races should get happy ( negative anger modifier) when winning a battle (Jrenjar).
Other races should get happy when loosing a battle (Crystolites, or whatever they're called) because they are actually cowards.
What happened? All the races declared war at me as soon as they saw me.
Mabbe it wasn't the anger.txt? Mabbe I altered too many things in the Politics.txt? I dunno, but now I tell myself to be VERY careful when modifying the files or they will start to modify me!
Q:
What's a fake declaration of war?
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The best way to seek help is to help the best seek the way.
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March 20th, 2001, 03:01 AM
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Lieutenant Colonel
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Re: i\'m a political failure!!!
Q:
HAH! i haven't played the game long enough to learn their names! But every race I've encountered except for one (the fish-faced neutral race. they are merchants, so....) has done as I described.
Oh, and I am FAR too computer illiterate to go around tinkering with politic or anger files.
L:
A fake declaration of war is an intel project, "Fake Communique", or something like that.
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March 20th, 2001, 11:59 AM
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Colonel
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Re: i\'m a political failure!!!
Dumbluck just modify in the race AI settings text file the line
Get Angry Over Allied Colonizable Planets := False
Then they should not get angry about all your nice planets. One race that already has this line set to "false" is the Phong. All races that have "true" will get angry about your planets, if they can colonize them. So it's no danger to make a treaty with a race that can colonize only Gas Giants, if you colonize only Rock planets. But beware of the moment when the other race develops Rock colonization technique!
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March 20th, 2001, 12:05 PM
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Re: i\'m a political failure!!!
Lucanos the faked war declaration is indeed a intel project named "Communications Mimic", applied intelligence level 3 and costs only 20000 points. That's in my opinion really to cheap. I changed this in my games to level 4 and 200000 points.
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March 20th, 2001, 03:59 PM
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Colonel
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Re: i\'m a political failure!!!
Some observations about the AI behavior (please remember that I learned with the old trial/error method... then, I could be wrong in some of my comments).
Looking into the Anger.txt, exist a lot of options, that determine the way, when the AI get or not angry.
I will comment a few, because others are more easy to understand.
1) Receive General Message := 0
IF the race that have the treaty with you, have something more than 0, they will get some anger, every time that you send a general message.
2) Per Ally Ship := 0
IF the race have something more than 0, they will get angry against you, depending your number of ships (Number of your planets x Ally Ship Anger).
The same thing but with the "Per Enemy Ship" parameter.
3)Per Attack Location := 0
IF the race have a positive value, they will get angry against you, depending your number of planets (Number of planets x Per Attack Location anger).
The other important file is the Politics.txt.
Some interesting parameters are:
1) Highest Allowed Treaty := Partnership
It mean that eventually, some races never will accept a high treaty. They don't care about your efforts to have a better treaty.
For example, the moded Version for the Sergetti, have the Trade Alliance as max treaty.
2) Turns Since Last War Before Friendly Treaty := 30
This is the min number of turns, before accept any kind of treaty, after a war declaration.
It mean, for example, if other race send a "Communications Mimic" to your better ally, at least they will be 30 turns without to sign the peace. And if they fell "Brotherly" for you, is not important.
3) Accept Treaty Base Anger Level:=30
It mean that the race will not accept any treaty, if they feel more anger against you, than 30.
4) Accept Treaty Minimum Time From Last Treaty := 10
Similar to the point 2). If for some reason, your previous treaty was broken, they will wait at least 10 turns before accept a new treaty.
5) Break Treaty Base Anger Level := 50
IF the anger for you, is more than this limit, they will break the treaty with you.
BUT, also mean, that the AI could be MURDEROUS with you, and still keep their treaty, if the limit is high.
Also, exist other parameters related with the size of both empires, that the AI use to consider to break the treaty with you or not.
6)Declare War Base Anger Level := 100
The same thing than the previous point, but they will declare the war against you.
7) Max Anger Level for Accept a Gift :=80
It mean that not all the races will accept gifts from you.
Exist too much parameters to comment here, but, are not hard to understand if you check a bit, both files (anger.txt and politics.txt).
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March 21st, 2001, 12:12 AM
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Corporal
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Re: i\'m a political failure!!!
Master Belisarius, thanks for your effort.
Just a couple of questions, if you don't have time to answer them maybe someone else do?
Master Belisarius wrote:
"1) Receive General Message := 0
IF the race that have the treaty with you, have something more than 0, they will get some anger, every time that you send a general message."
Could it also be that every time you send a message the AI's anger level is modified by the value (in this case 0)? So if I set
Receive General Message := -50
the other race should really like me if i just say hello. (?)
Master Belisarius wrote:
"2) Per Ally Ship := 0
IF the race have something more than 0, they will get angry against you, depending your number of ships (Number of your planets x Ally Ship Anger)."
In my imagination this parameter would increase/decrease the anger lvl according to the value (0 in this example).
So if I set this value to 1, and have ten ships the AI's anger would rise by ten?
Or am I just imagining this?
Thanks!
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The best way to seek help is to help the best seek the way.
-Philter
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March 21st, 2001, 01:56 AM
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Colonel
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Re: i\'m a political failure!!!
About your first question, I'm 100% sure about it, because was very easy test it (I got the aggressive race that I did, and change this parameter. After some general Messages they changed from Murdeous to Cool, but no more from Cool! )
About your second question, in my view the answer is yes. But test it, is more hard, because how can you know if the AI become angry for other things?
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March 21st, 2001, 04:53 AM
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Corporal
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Re: i\'m a political failure!!!
Master B. Wrote:
"...how can you know if the AI become angry for other things?"
Sometimes I think that if nothing happens - then the AI shouldn't be pissed of about anything (because there is nothing to be pissed about).
In my current game, the green neutral dudes got angry with me right after I had agreed to his trade treaty. Our relation - MODERATE.
Next turn it was ANGRY.
The turn after that MURDEROUS.
No ships in his system - no demanding or insulting - no MEE - he can't see my planets, nothing to be angry about.
So I guess, the answer to your question is: I can't know if the AI gets angry over other things. Because most often he (AI) gets angry over nothing.
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The best way to seek help is to help the best seek the way.
-Philter
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March 21st, 2001, 06:14 AM
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Colonel
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Re: i\'m a political failure!!!
Lucanos: Are you using the Modpack 1.61?
In my test games, the 1.61 Neutrals, are very aggressives.
They attack every ship that enter into their system, for example.
Remember that the Neutrals, were a source for the human players, to get an easy race to subjugate... then, would be that they were changed to be more hard.
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