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Do you own this game? Write a review and let others know how you like it.
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January 2nd, 2011, 05:58 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Wish List
Quote:
Originally Posted by ScottWAR
I also like to see a unit that can shoot down missles....... but I have no idea how that could be implemented without a major change in the game itself.
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You'd just need anti missle missles, then maybe advanced lasers in the higher tech.
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December 3rd, 2010, 08:28 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Wish List
Quote:
Originally Posted by ScottWAR
Quote:
Originally Posted by spillblood
I agree on the idea bombers should have a short range, that they must be one square away from the target, because you see: If they bomb a target, they have to be directly over it.
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Bombers dont use bombs,...they use air to ground missles which do have a much longer range in real life than any air to air missles,..so bombers having a longer range than fighters is realistic. However,...the tactical map is too small for fighters to use their addvantage effectively,..the ability to move faster. A bomber can make two moves and be in range to hit anything on the map.
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I meant carpet bombing, which modern bombers are also capable of, but
you're right. The movement range of the bombers should be reduced. Maybe the attack range could be increased with higher tech levels (better guided bombs/ missile tech available)
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December 4th, 2010, 01:10 PM
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Private
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Join Date: Dec 2010
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wish List
My wish (dream list)--
1. Radar stations would cost significantly more and have more range.
2. If the game can simulate the radar abilities of AWACs then it should be able to design in a Jammer plane. Oh like an Aardvark or a Prowler. That would be fun to see. Drape the fog of war over your opponent. (I've built and attacked with Stealth but what do they really do?)
OTHER THOUGHTs-- Air Transporting since the patch too easy. I run my attacks like Halo drop ships. In a single round, I can C5 drop in my tank, capture 3 countries, bring up the C5 and be loaded to fly next round onto virgin territories. This is far too easy. Prior to the patch I could cap like this if 2 countries were unguarded and then had to keep an eye on it. (Lets make it harder. Much harder.)
3. Someone already said this but--- aircraft should have a CAP presence and be able to flank off air movement in country beside them.
What do you think?
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December 1st, 2010, 06:31 PM
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BANNED USER
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Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
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Re: Wish List
In the loading/unloading screen there needs to be a way to undo an accidental unit that gets loaded.
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December 4th, 2010, 04:24 PM
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Corporal
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Join Date: Nov 2007
Location: Jacksonville, Fl.
Posts: 50
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Thanked 6 Times in 5 Posts
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Re: Wish List
I'm working on some of this, I'm creating an "Intermediate Mod" which will leave the base "Standard" game intact and will address some of these issues, and I'm sure add others. But it will give folks another flavor to play. I'm playtesting and tweaking it now. See the mods thread above for some details, but since I've addressed you have AAA units from the beginning, as Air is just too powerful.
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December 19th, 2010, 09:26 PM
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BANNED USER
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Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
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Re: Wish List
A 'wrap' feature for the map,...so the world is round instead of flat........
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January 11th, 2011, 09:31 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Wish List
Quote:
Originally Posted by ScottWAR
A 'wrap' feature for the map,...so the world is round instead of flat........
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Yeah, it's strange that you can't cross over from one side of the map to the opposite side if it's a full world map.
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January 11th, 2011, 07:18 PM
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Private
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Join Date: Oct 2010
Posts: 40
Thanks: 1
Thanked 11 Times in 10 Posts
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Re: Wish List
Ha! Right on the money. My last "manifesto" included a whooole section on nukes. All very theoretical, of course, since the AI likes to build 'em, but won't use 'em. Have to think what the gameboard would be like with five or six half-decent AI's that have twitchy fingers on The Button. Ugly. Very ugly. Could easily turn into a nuke-all slugfest.
I pushed for the ability to move nukes onto Ballistic Subs and Mobile Launchers (... which is the whole point of each platform ...), the ability to bombard sea spaces, and to "shoot over" water and whang opposing continents. (INTERcontinental vs. INTRAcontinental). Pushed for a six-space range on silo'd nukes, too. As a counter, I suggested cruisers and AA Emplacements having a chance to intercept inbound missiles. The more you've got, the better the odds, up to a 60% cap. (So a bunch of cheap AAs don't instantly confer immunity from nukes.) I also suggested that the anti-missile units 'project' their coverage to neighboring turf, or at least to neighboring turf if the missile flight path arcs over their location near the point of impact.
My fav, though, was suggesting that using nukes carried a level of opprobrium in the 'world community'. Basically, anyone initiating a first strike is far more likely to be nuked in turn by other players (AI), without warning. And that using something extra heinous, like neutron bombs, would pretty much guarantee that other parties would go out of their way to retaliate with first-strike nukes. (Naturally - the victim of a first-strike can retaliate without incurring worldwide opprobrium - they get a pass.) This way, using nukes becomes a lot more "expensive", because anyone who launches a nuke attack is going to take a lot of radioactive flack from everyone else.
Well, at least in a game that has a lot of AIs. In a more "human" world, you might simply reduce AA defense costs for the victimized party. So if Joe nukes Bob, Bob gets an automatic 25% reduction to anti-missile defense costs. Joe gets squat, so he has an incentive NOT to nuke ... unless doing so would be totally cool and wipe out that massive 'Death Fleet' Bob's got hovering way out yonder.
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January 12th, 2011, 06:47 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Wish List
Yeah, in the present state of the game you can just nuke half of a continent and the AI doesn't really react to that. They should concentrate their attacks on players nuking them instead of fighting with some other AI enemies. You can effortlessly take half of a continent using nukes and the AI doesn't really react. I saw AI players building nukes but they never used them (I could just take them with my troops and use them myself!). The AI seriously needs to be made more agressive and capable of making rational decisions instead of wasting its troops on other enemies instead all going against the strongest player.
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January 2nd, 2011, 03:01 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Wish List
I'd like to see the ability to set each players resources individually.
This way in a single player game you can give the AI more resources than you to start.
Random maps in multiplayer.
The ability to change color or flag in multiplayer.
The ability to set number of AI opponents in multplayer.
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