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  #11  
Old October 6th, 2008, 07:42 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Concept and signup

Okay, just make sure and kill me off before the end game, my end game is just embarrassingly bad
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  #12  
Old October 6th, 2008, 08:28 PM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

Heh, mine too. But on a map of this size we shouldn't really hit too much of the lategame.

Sombre, do you want me to deaden some/all of the seas? If so, how about you NI it and then give it to me and I'll change some terrain around and do the dead seas. Otherwise I'll take another look at the map tomorrow to suggest some terrain changes. Bedtime now.
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  #13  
Old October 7th, 2008, 04:19 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

I presume we're using CBM? Is the current version of Lizardmen okay to use for the combined mod or should I wait? We can incorporate updates mid-game, although in order for it not to affect unit numbers in my script, and new units would have to come later in the mod file than any current units.
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  #14  
Old October 7th, 2008, 06:51 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Concept and signup

Actually I'm happy to sort out the map entirely if you're happy with that Sombre. I can get a script to do the NI-ing very easily. I'd like to make quite a few changes to the terrain assignments in the map editor, because there is a whole lot of craziness. Provinces are marked as big or small with no apparent correlation to their size on screen.

I'll do that this evening if you're happy for me to. Also if the Lizardmen are confirmed as good to go I'll create the mod and set the game up to accept pretenders.
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  #15  
Old October 7th, 2008, 06:55 AM

Sombre Sombre is offline
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Default Re: Warhammerama - Concept and signup

The lizards are confirmed to go unless someone spots a horrible bug in them before the end of the day.

I'm happy for you to do the whole map of course :]

I would like to use CBM as well, but I want to make sure the other two players are ok with it and understand the situation.
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  #16  
Old October 7th, 2008, 08:48 AM

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Default Re: Warhammerama - Concept and signup

Okay great.

Do you normally NI-ify the seas, by the way?
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  #17  
Old October 7th, 2008, 10:37 AM

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Default Re: Warhammerama - Concept and signup

I normally NIify everything.
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  #18  
Old October 7th, 2008, 12:30 PM
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I'm fine with CBM and any map that takes you guys fancy.
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  #19  
Old October 7th, 2008, 12:34 PM

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Default Re: Warhammerama - Concept and signup

I've never played using cbm before. I suppose if we're going to use it I should probably take a look at it before we get going. Hopefully it won't change anything that will really mess with my planning.
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  #20  
Old October 7th, 2008, 12:35 PM

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Default Re: Warhammerama - Concept and signup

It alters pretenders a fair bit, and also makes many summons cheaper. I don't think it should mess you around too much though. Most of the changes are pleasing.
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