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  #11  
Old March 6th, 2003, 11:31 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
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  #12  
Old March 7th, 2003, 01:28 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PsychoTechFreak:
oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
Read carefully my first post There is no problem whatsoever when you are watching AI with all ministers "on". It is only when you check "computer controled" in game menu and player becomes truly AI player. Wait few turns, take it back and first thing you see will be "can't load carg" It drives me mad
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  #13  
Old March 7th, 2003, 01:39 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

BTW, I strongly recomend my latest idea about solving the problem with satelites in cargo and, more importantly, immensly improved how AI handles population with latest 1.84 patch:
http://www.shrapnelgames.com/cgi-bin...3;t=007969;p=1
and download this:
http://forum.shrapnelgames.com/newup...1045337937.ZIP

PvK does not like it since now you can move population on smaller ships, but AI works great !
(warning - it will ruin the existing Proportions games, be carefull ! )
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Old March 7th, 2003, 08:17 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Now I have seen the same thing even with watching AI with all ministers "on". Soul Hunters designs have stuck in orbit with the message.

But it appears there are some more weird things going on with "no WP connected" even with simultaneous. I am going to continue in the...

http://www.shrapnelgames.com/cgi-bin...3;t=008345;p=1
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  #15  
Old March 13th, 2003, 02:32 AM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

So, anybody has any idea how to fix this ? It really hurts AI. Sometimes I can see AI completely stop expanding, all its colony ships and population transports full with people hanging around homeworld.

I seriously consider to play simultaneos turns only !
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  #16  
Old March 13th, 2003, 10:23 AM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I wonder if this is the same issue with the AIcampaign idea to put the population cargo ability to the ship hulls of the starliners. Maybe the behaviour is different then?

The problem seems to be the 1kt cargo ability of the supply cargos, which is necessary for supply transporters. What if this would be removed from the supply cargo and we search for another compensation. Probably an additional transporter hull with supply tank abilities tied to the hull? I am not sure if that is even possible.
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  #17  
Old March 13th, 2003, 03:19 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

No, I check it and it does not help
Now I have ships with 1000/1000 cargo still sitting in orbit
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  #18  
Old March 13th, 2003, 04:01 PM

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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PsychoTechFreak:
I wonder if this is the same issue with the AIcampaign idea to put the population cargo ability to the ship hulls of the starliners. Maybe the behaviour is different then?
PsychoTechFreak,
The AI Player, does not use Star Liner, Hulls in AI Campaign... The AI player uses Small Transports and work fine for Population transport... I am not aware there was a Transport issue Proportions 2.53.

Have, you seen a Issue with Pop transport in AI Campaign?

Or are you just razzing me

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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #19  
Old March 13th, 2003, 04:13 PM

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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Oleg,
Prior to v1.84 the Pop Transports would station over HW, until it had a Breathable colony to transport. True, I believe now Pop Transports go from nearest Colony then out .

If you want to send me the Proportions save game, I will take a look at it. As well.
Note: any changes in the Proportion 2.53 Data files will also have to be sent.

I am sure I can help. With a answer and fix, as it applies to your Proportions issue.

John

[ March 13, 2003, 19:38: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #20  
Old March 13th, 2003, 04:27 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I'll send the example when I come home. But you can simply start a new proportions game, turn-based movements, several AI players. After about turn 40-50, switch to a computer player and you will see the problem. If somehow everything is all right, try another AI player. Sometimes it happens, sometimes not. Races with my AI are more exampliary because they build more transports. But I saw this weird behaivor with Abbidon and CueCappa.
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