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  #11  
Old June 2nd, 2003, 06:28 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Space Empires IV Legacy of the Ra'shrakil
Alpha Version: 1.1.0
1054527830.zip

New Features
-Overspace System Types
-Infantry Component
-Hero Components
-Empty System Type
-Negative Racial Traits
Changes
-Some Armor Components now use different images
-Organic Infestations now cause random movement
Bug Fixes
-Heavy Vehicles are now buildable
-Omnipotent Ship Sizes can now move

[ June 03, 2003, 03:01: Message edited by: Lord Kodos ]
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  #12  
Old June 2nd, 2003, 06:38 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Space Empires IV Legacy of the Ra'shrakil
Alpha Version 1.2.0
Teaser

Features:
-Quasi Newtonian Propulsion (Hopefully)
-Necromancy
-More Infantry Types
-Omnipotent Components
-Null Space Manipulation Components
-New Standard Components
-Mechanoid Tech Tree(Hopefully)
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  #13  
Old June 3rd, 2003, 04:02 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Can I make a long range boarding party?

Oh, and can I get some feedback ^_^
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  #14  
Old June 3rd, 2003, 04:12 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

No you cannot.
Boading is a command only ship can execute (cannot use drone or fighters) and only when 1 square from target.
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  #15  
Old June 3rd, 2003, 04:27 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Well I dont mean on a fighter. I meant like make a "laser" or "missile" that lets you board ^_^ but I geuss not. Thanks anyway.
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  #16  
Old June 3rd, 2003, 05:09 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

The
Change Population - System
Value1 = Population in M that will be added each turn for entire system.
Value2 =

Can it be changed to

Change Population - Planet
Value1 = Population in M that will be added each turn for entire planet.
Value2 =

and still function?
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  #17  
Old June 3rd, 2003, 05:46 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Quote:
I meant like make a "laser" or "missile" that lets you board
Well, an allegience subverter has this effect.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #18  
Old June 3rd, 2003, 06:09 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

You can not make up new abilities. The only valid abilities are in Abilities.txt. Check out SE4 Modding 101 if you haven't already. It has a chapter on abilities now.
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  #19  
Old June 3rd, 2003, 06:53 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Well its for necromancy. I dont want it to bored automatically, i want the game to take into effect Security, etc etc
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  #20  
Old June 5th, 2003, 11:18 AM
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Default Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++

Can i get some feedback? please?
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