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Old July 21st, 2005, 07:18 PM
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Default What Traits / Tactics are considered cheap/cheats?

I just started playing SEIV again after buying it, quickly trying it out and shelving it a few years ago. This game is very big and can get somewhat overwhelming for a newcomer. Anyways, I've read some of the newbie FAQ and just finished getting owned by the AI. I'm thinking of making a new empire and I would like to get some perspective on some traits / tactics that I've read that seem a little cheap. I'm thinking of someday doing multiplayer and I don't want to pickup any bad habits.

Min-Maxing:
Is this allowed in multiplayer games and how is it considered gamely? I personally don't see anything wrong with it because your handicapping some aspects of the game while boosting others.

Ancient Race:
This reminds of some very popular cheat codes with starcraft , Seeing the entire map gives a huge bonus early on by colonizing the best planets, knowing where all the ruins are and guessing where enemy home worlds are. I personally don't like this because tends to spoil the game somewhat, but I'm keeping my options open.

Deeply Religious:
I heard that this trait is actually not allowed in some games because of the talisman, is this true? The idea of 100% chance to hit seems a pretty cheesy to me but I really like a few of the facilities. Besides the idea of a Heavy Mount + Organic Weapon (enveloping acid) + talisman seems very enticing. Being able to do 300 damage every 2 turns at a range of 8 for only 80kt space (next lowest is 120kt I think) and chance to hit of 100% ... its getting hard to say no. =)

Also are there any tactics / traits I should avoid?

Thanks in advance.
Xorkh
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