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  #11  
Old March 13th, 2011, 04:27 AM

hawk66 hawk66 is offline
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Default Re: purchase routines

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A follow-up-question: Can the probability that the AI buys planes/helis be influenced by the user (via picklist etc.?)...especially for lower battle points (<10000)?
In a stand-alone battle you can set the buy up to allow zero, or a specific number of flights, or the default (XXX). Long campaigns always use XXX.
I've done some tests; doesn't this parameter only influence the availableness of the number of flights and not that the AI really buys them? At least I did not recognize any difference after generating 4-5 battles after setting it to 3 (Battle Points 3000-6000).
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  #12  
Old March 13th, 2011, 02:45 PM
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Mobhack Mobhack is online now
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Default Re: purchase routines

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Originally Posted by hawk66 View Post
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Originally Posted by Mobhack View Post
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Originally Posted by hawk66 View Post
A follow-up-question: Can the probability that the AI buys planes/helis be influenced by the user (via picklist etc.?)...especially for lower battle points (<10000)?
In a stand-alone battle you can set the buy up to allow zero, or a specific number of flights, or the default (XXX). Long campaigns always use XXX.
I've done some tests; doesn't this parameter only influence the availableness of the number of flights and not that the AI really buys them? At least I did not recognize any difference after generating 4-5 battles after setting it to 3 (Battle Points 3000-6000).
Only affects the maximum amount - not that the AI necessarily will buy 3 flights, if you allow it 3. Especially on low points like 3000. XXX might have allowed it say 6 if it were an air power like the USA. It still is unlikely to buy all 6 at those points - but try winding the clock back to the 1950s when planes are cheaper. And some AI buys will have no planes no matter what the setting - e.g. Mujadeen, Iraq at some points in time.

Andy
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  #13  
Old March 14th, 2011, 03:14 PM

hawk66 hawk66 is offline
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Default Re: purchase routines

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Originally Posted by Mobhack View Post

Only affects the maximum amount - not that the AI necessarily will buy 3 flights, if you allow it 3. Especially on low points like 3000. XXX might have allowed it say 6 if it were an air power like the USA. It still is unlikely to buy all 6 at those points - but try winding the clock back to the 1950s when planes are cheaper. And some AI buys will have no planes no matter what the setting - e.g. Mujadeen, Iraq at some points in time.

Andy
Ok, yeah that was my impression. Perhaps that could be more customizable in a further version.

To be more precise: A section in the preferences screen, with a few additional parameters, like:
- AI Heavy Air (or better English ) working like AI Heavy Tank)
- A flag, which even more randomizes the AI picklist..the result would be that it somehow 'simulates' some 'lost' units, which are hastily grouped together, hence a more awkward but also more varied picklist.
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