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  #11  
Old January 25th, 2004, 08:05 PM

tesco samoa tesco samoa is offline
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Default Re: New Strange Races Mod for PBW - Comments Please

gand you should make the cloaking ablility Last along time in the game.

i say 10 or 15 levels would do it. so why not 25

As long as the advanced military science cost is put in line with what it should be... say 100k a level....
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  #12  
Old January 26th, 2004, 02:06 AM
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Default Re: New Strange Races Mod for PBW - Comments Please

I probably won't be playing in Strange Races 3, but one thing I think you should consider for the mod is either increasing the cost of Maintenance Aptitude, or doing what SJ did in P&N with the 100% base maintenance and 75% reduction for all hulls (90% for bases or something like that) - in Stranger1 I could easily field huge fleets without running out of resources just because I had a high Maintenance Aptitude (well, the crystalline restructuring plants helped too!)
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  #13  
Old January 26th, 2004, 06:02 PM
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Default Re: New Strange Races Mod for PBW - Comments Please

Quote:
Originally posted by Imperator Fyron:
Gandalph, I suggest giving level 10 gravitic cloak to both stealth armor and cloaking devices. It would (to me) make little sense for a minesweeper to be able to detect stealth or cloaked ships.
Thanks Fyron, I somehow missed this, which is why I am asking for comments/suggestions.
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