Re: New Strange Races Mod for PBW - Comments Please
I probably won't be playing in Strange Races 3, but one thing I think you should consider for the mod is either increasing the cost of Maintenance Aptitude, or doing what SJ did in P&N with the 100% base maintenance and 75% reduction for all hulls (90% for bases or something like that) - in Stranger1 I could easily field huge fleets without running out of resources just because I had a high Maintenance Aptitude (well, the crystalline restructuring plants helped too!)
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