.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old December 6th, 2006, 11:19 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Spelling Issues

UPDATE: Ritual spells work fine. The game just has something against combat summons, I guess...
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #12  
Old December 7th, 2006, 01:24 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Spelling Issues

I read all bug reports that are posted in the bug thread. I try to read all posts.

I solved why I didn't get my ritual spell working: I used #eff instead of #effect...

The command for summoning a creature might be wrong. It's 3 - an uneven number! If #effect list of effects is a bitmap, it can only have various powers of 2. 2^1, 2^2, 2^3 etc.
Reply With Quote
  #13  
Old December 7th, 2006, 01:46 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Spelling Issues

Here is a new, working spell:

#newspell
#name "Summon Slingers"
#descr "This spell summons a heroic Slinger"
#school 0
#researchlevel 1
#path 0 6
#pathlevel 0 1
#effect 10021
#nreff 1
#fatiguecost 100
#damage 50
#end



EDIT: because this does work, #effect numbers CAN be uneven.
Reply With Quote
  #14  
Old December 7th, 2006, 02:02 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Spelling Issues

Another spell that works! Furthermore... this summons units in battles! It seems #effect 3 and 10003 don't work, but #effect 21 works just fine in battles (unless on of the summoned critters was a commander).

It's not perfect, but it is VERY interesting: this summon spell still has range 30+, and fires bolts of flame... the Hoburgs (as units) are summoned where the flames strike the ground.


#newspell
#name "Summon Hoburgs"
#descr "This spell summons Hoburg Militia to fight for the caster."
#school 0
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 21
#nreff 10
#fatiguecost 100
#damage 483
#end
Reply With Quote
  #15  
Old December 7th, 2006, 02:13 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Spelling Issues

I didn't mean you, but the developers. I'm not sure they read the wishlist and bug reports.

At any rate, I'll keep looking for some working effect numbers. Very cool find, though.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.