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June 17th, 2002, 01:32 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
Posts: 51
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Re: What will It Take?
Yeah, taking points in construction and taking Hardy Industrialists is the only situation that I would take HI.
If we do the tech thing, maybe we could have everyone be randomly assigned a tech. (I'm sure one of the PBW admins would do this for us.) This, of course, only works if we have a small enough # of people.
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June 17th, 2002, 01:37 AM
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Private
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Join Date: May 2002
Location: Budapest, Hungary
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Re: What will It Take?
Don't worry about me, I always use racial techs, in fact I build my races around 'em (I think racial techs are one of SE4's biggest strengths, in fact)
-- Z.
ruler of the happy fun schizophrenic psycho people
"You're *sad animals*, do you want to *spread the wax*?"
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June 17th, 2002, 01:46 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
Posts: 51
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Re: What will It Take?
What would people say to reducing the score display from all to allied (or even 'none')?
I always find it a little unrealistic to show total score (because people can draw conclusions about your offensive/defensive capabilities too easily from the # of ships/units/planets/systems etc)
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June 17th, 2002, 01:53 AM
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Private
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Join Date: May 2002
Location: Budapest, Hungary
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Re: What will It Take?
Fine by me -- I'll get creamed either way, newbie that I am. <g>
-- Z.
of high self-esteem
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June 17th, 2002, 02:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: What will It Take?
Planetary space yards are just so much better than orbital ones. Build a space yard on every planet with 3 or more facility slots, and you wont be missing the orbital yards. I forgot to mention the Construction bonus too. Nothing beats a planet with a base 45% bonus to its construction rate.
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June 17th, 2002, 02:34 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: What will It Take?
Quote:
What would people say to reducing the score display from all to allied (or even 'none')?
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Score display set to None is one of the single worst things you can do in setting up a game.
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June 17th, 2002, 02:36 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
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Re: What will It Take?
How so? It makes things more realistic, if nothing else.
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June 17th, 2002, 02:50 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: What will It Take?
So you think you wouldnt be able to see anything about an empire that you were friendly with? I think your traders that go into their space would be able to notice something.
And in terms of gameplay, it is very annoying to not be able to see how far ahead of the competition I am.
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June 17th, 2002, 02:59 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
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Re: What will It Take?
Well, its a question of degree. Being able to tell exactly how many ships, planets etc an empire has is, to me, a little silly.
It takes away the bluff as a political tool. I can't say to you "Back off, or I'll bring in my fleet of 25 ships" if you can tell I've only got 12.
I don't mind score display:allied so much, although that can be abused too if your allies pass information to your enemies. Of course, that just means you need to pick your allies better.
Speaking of allied score display, you and I are in handsome positions in Sci-Fi bonanza eh Fyron?
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June 17th, 2002, 03:10 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: What will It Take?
I don't like Score = all.. WAAY too much info shown
Allied is OK, tho I prefer None.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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