|
|
|
|
|
September 16th, 2006, 04:03 PM
|
Corporal
|
|
Join Date: Jan 2005
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Quote:
Xaren Hypr said:
I'm also getting this error as well. Though I do not have three instances of se5.exe opening up, I still have to kill the process via task manager to stop the access violation popup window.
|
I'd actually tried running it three times before I noticed the access tuff behind other windows.
EDIT: Using a third-party program to make it start using ony one of my dual-core processor's cores, I still get the range check error, and the access violations when I move focus off, but clicking on the rnage check gets me a menu where I can acutally do stuff! more reports to follow.
EDIT EDIT: I wouldn't say it's "more stable". It's "less unstable". Attempting to change didsplay driver or video mode gets me an access violation and nothing else, and I can change graphics detail and whatever that other option was, but trying to play gets me another accesss violation and the program folds up and dies, although it does do so neatly without an nedless fountain of access violation popups.
|
September 16th, 2006, 04:26 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Ok, I didnt know there was a bug forum, so some of these are cross-posts. My apologies for any duplicate boringness.
I have limited myself to only those things which are clearly bugs or SE4 functionality that has disappeared.
Its not clear to me how I rename planets.
Would be very nice to have an abbreviated facilities view - for those planets with more than ten or so facilities, its annoying to have to scroll paste a bunch of the same ones to see what is on the planet. Why not just title them -Research facility x 10- etc. Ditto for ship components
For the item list window (bottom middle) the back to list button lights up, even when there is only one item in the list. Seems wrong, (a bit misleading)
Big exploit/Bug: on the quadrant map, outgoing warp lines are indicated, even when you havent yet seen the sectors that contain them (in the systems). For example, if I go into a new system, and I havent explored any sectors there yet, I can still go to the quadrant map and see how many outgoing warp lines it has, and interpolate their general sector location as well.
In the 2D view, the empire flag graphics come in front of other graphics - this makes figuring out which planet is selected pretty tough sometimes. Can the highlighted hex borders be made to be in front of the flag graphics, to make it easier? Or at least make them a different color than white so theyre easier to see.
When designing fighters (and probably ships and units as well) when you have shift-clicked on a component, and you want to go to -next page- you can click the next page button. Thats good. But you cant click the ‘middle or other decks button to go there. SO, youre placing a lot of engines on a fighter, and you run out of spaces on the upper decks, so you want to go to the middle decks, but you cant without going back to the component section, and then going to select the deck, and then going back to once again pick up the engine component. Very awkward.
The RETURN key isnt enabled!??! ARGHHH! For ship design, and a lot of other things, return key should = OK. Unless Im the only keyboard jockey out there.
When constructing units, the option -one turns worth- was very useful (pretty much the only thing I ever used for constructing units). As far as I can tell, that is gone now. I think that it is automatic however (ie: if you set a planet to construct 50 fighters, it will construct one turns worth eac turn until it gets to fifty, rather than construct 50 at once on turn X). But still, the option to do -one turns worth- was very helpful.
In SE4, from the log window, you could go to the news item, and do relevant things, and when you were done, you would return to the log window (not all cases, but most). This is no longer the case. Given that there is a much longer log window than before, it means that I am starting up the log window many times each turn. Again, bodes ill for the late game. Or I am just not doing something right (highly possible)
Again, sorry for cross-posting annoyances.
Thanks,.
AMF
|
September 16th, 2006, 04:58 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
In 3D mode I used mouse wheel to scroll/zoom all the way out. Now the top portion of the system grid is cut off and vanished untill I zoom in a little. The vanished portion goes down to where system modifiers text ends.
|
September 18th, 2006, 06:46 PM
|
Private
|
|
Join Date: Sep 2006
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
I solved my 20-30 second mouse lag by switching to safe memory mode. What exactly is the difference between safe and auto anyway?
Also why is the frame rate capped to 30 for space combat? Why do I get horrid slow down in ground battles? I have AMD64 3500+ gig o ram and a Geforce 7800GT.
|
September 21st, 2006, 10:56 AM
|
|
Corporal
|
|
Join Date: Aug 2004
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
I landed troops on a aplanet, but when it went into ground combat the terrain was black and there were no buildings. My troops killed the lone militia trooper and the combat ended but the planet was still enemy. I then noticed it was quoting an entirely unknown planet name.
I was getting that same hting every turn so that game was pretty much kaput.
|
September 23rd, 2006, 05:37 PM
|
Private
|
|
Join Date: Sep 2006
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Look, I'm gonna' be honest: I ain't reading through twenty-plus pages of stuff to see what's been brought up and what hasn't, so I'm just throwing out my observations in full.
With that out of the way, things I've noticed:
I like what was done with the new background music, especially the opening theme...but it got cut really, REALLY badly at the end there.
When making a new empire, pressing Escape when you have a list window open for stuff like names, physiologies, and the like causes you to cancel out of the whole creation process outright instead of the window you opened.
The Home Planet Name system in empire creation doesn't seem to do a thing.
At the end of turn warning, the game doesn't recognise that I don't HAVE intelligence points to spend and still says I have 100% of them to deploy.
When looking at the specs of units on planets like weapon platforms, everything seems to look like a crew quarter componant in the micro-diagram they have. There's also a bad stutter you get when you look at anything like that in the main screen.
It seems that the game doesn't automatically keep so-and-so colonists on a plnet if the number a colony ship can carry exceeds the number on the planet when making its departure on send-colonizer mode. I accidentally exported the entire population of a planet when sending out a few ships for expansion.
No custom ship types during design? Not even a greyed-out button?
Loading up the game with a custom-tailored empire gets me an error when accessing the empires directory. Granted, I've been playing ONLY with custom empires, so I'm not sure if this is custom-only or widespread.
General graphics problems when you alt-tab, static pictures get all garbled and remain that way until the game is reset.
As far as stupid little things go:
"Bomblet missiles"? That's just not right.
Gamma pulse missiles do normal damage, but shield depleters (which use gamma radiation rays) only cause shield damage?
The view controls for 3D systems feel REALLY slow.
In stuff like Research and Intelligence, the arrows don't do auto-incrimintation if you hold it down. I guess it's sort of a stupid thing to notice especially with the sliders, but still something you might want to think about.
Plasma missiles represent drones in the R&D screen, which seems rather odd. Not very big, but still an annoying little niggle.
Oh, yeah, running on XP Home SP2, DX 9.0c, GeForce 4000 MX, 512 mB RAM, AMD Athlon 3000+
|
October 13th, 2006, 10:47 PM
|
Sergeant
|
|
Join Date: Jun 2004
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Not sure if it's been reported yet or not, just thought I add these two things in, at one point when I was using the construction que button it went into it, but it was all black where any kind of graphics should be, like the map, the planets and stuff, it still had the text though. Played a turn to see if it would correct, no such luck, ended up quiting and re-loading. Another thing it seems as if it sometimes "sticks" during other players turns, had it sit on player 15's turn for like 5 minutes, not sure if it was just doing combat or what....but then I was just playing and it stuck on "processing turns" for 15 minutes, by that time I had enough sitting here and just force end through task panel. Bummer, last time I saved was a hour ago....guess I need to turn on auto save :-(
|
September 16th, 2006, 04:45 PM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Ok, I haven't really done enough to get any bugs/errors yet, but I do have a requests/annoyances list: - Tooltips need to have a delay time set. As it is now, if you have them turned on, if you so much as move your cursor near something, a tooltip pops up, usually blocking something you want to see.
- Ship design window needs some work. The dialogs for filtering, setting name, type, strategy, etc. look pretty, they are cumbersome as dialogs for everything. Filtering, since it would likely be used more often, needs to have a faster interface... I would suggest a drop-down selection. The others, since they will likely be used only once, could remain dialogs, but could still be improved (a way to type in a design name without the dialog?).
- Click-and-drop for designing is slow. Allow double clicking a component to auto-add or auto-remove from the design.
- Frames/second display needs to be for only the system and combat displays. For other windows, it blocks some information.
- On satellites, both Ordnance Storage and Small Ordnance Storage can be used, but both are the same size; and the small only provides only a fifth the storage.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
September 16th, 2006, 06:59 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5 Demo Bug Reports
Quote:
Will said:[*] Click-and-drop for designing is slow. Allow double clicking a component to auto-add or auto-remove from the design.
|
Hold shift and click on a comp in the design to remove it. Hold shift and left click to add a comp, and keep the current selection. Handy for adding engines and such.
|
September 16th, 2006, 08:02 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Shift clicking, such as used in ship design, should be noted on the appropriate screen. Perhaps with a scroll over.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|