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March 16th, 2009, 08:58 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Amusing trick.
I think it is useful to add that you have to use a commander with less HPs than the troops guarding him, or he'll get paralysed in the first place.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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March 16th, 2009, 09:28 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Amusing trick.
If your opponent has that many paralysers, your commander should be loaded with well over 20 MR to resist, or part of an army with lots of high HP distracters anyway.
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March 16th, 2009, 09:48 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Amusing trick.
I've been doing that guard trick as Sauromatia with Hydras (the Hydras *always* get targeted first by the 100 precission spells, like paralyze) guarding a commander. I have until now thought it works (paralyzed Hydras keep on moving) because Hydras regenerate, but I guess I've been all wrong about that presumption. 10 Hydras (I didn't say it was cheap...) guarding a poison resistant commander who walks forwards is *mean* vs anybody who is not 100% poison resistant, and the Hydras just keep popping out new heads... Add in a fear causing item to the commander, and watch in awe this multi-headed spawn of a juggernaut rolling on
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March 16th, 2009, 11:31 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Amusing trick.
Quote:
Originally Posted by llamabeast
What? Are you saying paralyzed units can move when they're set to Guard Commander?
That sounds like a nasty bug if it's what you meant.
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It is indeed what I mean.
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March 16th, 2009, 11:51 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Amusing trick.
Nasty bug!
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March 16th, 2009, 12:05 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Amusing trick.
I find it interesting that no one has reported it until now.
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March 16th, 2009, 12:30 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Amusing trick.
Well it is extremely situational. How often do you get paralyze being cast against troops set on guard commander where the commander actually moves?
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March 16th, 2009, 01:05 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Amusing trick.
Troops that get targetted before the leader, at any rate. Plus you actually have to notice. It does seem like a pretty far out edge case. However, knowing it now, its quite exploitable as chrisp says.
Definitely needs a fix.
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March 16th, 2009, 01:23 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Amusing trick.
There's a good bug with shadow seers and one with golems, however I refuse to tell them.
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March 16th, 2009, 04:08 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Amusing trick.
You'd best tell them now, Executor. If someone finds out you are using them in MP you'll probably be kicked out of the game for cheating.
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