Tank Speeds too slow?
I'm not sure if this was dealth with before. But is something I've noticed and is bothering me a little. I'm going to just post some ideas.
Tank speeds in kmph seem to be very slowed down (to a lesser extent infantry as well). I'm going to use a t-55 as an example. in a game yesterday, the max speed they acheived on a road, was 17-18kmph. In reality a t-55 can do around 50kmph.
If this slow down is meant to reperesent the tank being in "combat mode": slower, careful, observing, I understand. But shouldn't the player be able to decide if he wants the max speed possible, or a slower more careful advance.
I would imagine ,if it was implemented, when you pass a certain threshould speed spotting is reduced.can this be modeled with the game engine?
Same basic problem with infantry, limited to around 6kmph max speed. the player can't decide he wants his troops to "dash" to a certain location.
Should I just disregard the km speeds? are they not accurate?
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