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  #11  
Old August 5th, 2007, 08:46 PM
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Default Re: New nation: NATURE rising early stages

or better yet... Dominion-spawning insects based on a hive creature. Look at the Insectoid mod, for some examples.
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  #12  
Old August 6th, 2007, 03:38 AM
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Default Re: New nation: NATURE rising early stages

Yooou need to lower some costs!! things look a little over priced to me, um, I might be able to aid in some sprite making! just pm me, or post some stuff you need done, though there is a small problem. Are you #copystat these units and making new monsters or just modifying current units? cause doing somthing like adding gold costs to somthing like lions, from 0-50 might ahve an inpact on game play, um, I'm not actauly sure how much upkeep lions or any summons have, so to avoid that messy-ness copystating is a good idea.
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  #13  
Old August 6th, 2007, 04:10 AM
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Default Re: New nation: NATURE rising early stages



Yea I am using copy stat, so as not to mess with other animals.



Thanks for the offer to work on the sprites!
I get a list together of spites together...
But off the top of my head the mod needs

A Huge friggin Redwood tree (like the treelords)
A silverbacked bear (size 5 I think)
a bee or wasp (size 1)
an ant (size 1)
a green glowing sphere (Size 2)
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  #14  
Old August 6th, 2007, 06:15 AM

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Default Re: New nation: NATURE rising early stages

You know there's already an ant in the game? A load of them are created by the "Creeping Doom" spell.
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  #15  
Old August 6th, 2007, 06:34 AM
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Default Re: New nation: NATURE rising early stages

Quote:
llamabeast said:
You know there's already an ant in the game? A load of them are created by the "Creeping Doom" spell.
yeah, i know. i dont really like the way they look. Ants should not be white.
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  #16  
Old August 6th, 2007, 07:43 AM

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Default Re: New nation: NATURE rising early stages

Cor2, I reckon you should get your old profile picture so we can recognise you more easily.

I didn't remember the ants being white, although I've hardly ever seen them. I agree that doesn't sound so good.
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  #17  
Old August 6th, 2007, 08:40 AM
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Default Re: New nation: NATURE rising early stages

I thought they were kinda brownish, oh, also, another sprite you might one is

1) a proper elephant without riders

and disregarding sprites for a second your doing nature raises, you still need, Giant Spiders, wolves, possibly dire wolves, did you have great bears? um, moose theres probably more as well
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  #18  
Old August 6th, 2007, 09:12 AM
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Default Re: New nation: NATURE rising early stages

ahh found ya!!

heres the sprite for the ant, it ain't white!!

you could probably use the Corpse candle sprite for the green glow as well, but I'm too tired to go and find that, I'll do it soonish to show you
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File Type: zip 541454-Dom pics.zip (559 Bytes, 178 views)
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  #19  
Old August 6th, 2007, 05:01 PM
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Default Re: New nation: NATURE rising early stages

Oh I remember them looking white. thats good then. I will use them.

I dont like the idea of killer dragonflys though. That is just silly.

I noticed there is a tree image from the evlish nation mod, I might steal that one.
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  #20  
Old August 6th, 2007, 07:00 PM
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Default Re: New nation: NATURE rising early stages

I was going to suggest that, I can change the colours around and add some little bits to that if ya want, but I'm not superstar, I'm not 'the' best artist.
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