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August 5th, 2007, 08:46 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: New nation: NATURE rising early stages
or better yet... Dominion-spawning insects based on a hive creature. Look at the Insectoid mod, for some examples.
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August 6th, 2007, 03:38 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: New nation: NATURE rising early stages
Yooou need to lower some costs!! things look a little over priced to me, um, I might be able to aid in some sprite making! just pm me, or post some stuff you need done, though there is a small problem. Are you #copystat these units and making new monsters or just modifying current units? cause doing somthing like adding gold costs to somthing like lions, from 0-50 might ahve an inpact on game play, um, I'm not actauly sure how much upkeep lions or any summons have, so to avoid that messy-ness copystating is a good idea.
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August 6th, 2007, 04:10 AM
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First Lieutenant
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Join Date: Aug 2007
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Re: New nation: NATURE rising early stages
Yea I am using copy stat, so as not to mess with other animals.
Thanks for the offer to work on the sprites!
I get a list together of spites together...
But off the top of my head the mod needs
A Huge friggin Redwood tree (like the treelords)
A silverbacked bear (size 5 I think)
a bee or wasp (size 1)
an ant (size 1)
a green glowing sphere (Size 2)
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 6th, 2007, 06:15 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: New nation: NATURE rising early stages
You know there's already an ant in the game? A load of them are created by the "Creeping Doom" spell.
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August 6th, 2007, 06:34 AM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Quote:
llamabeast said:
You know there's already an ant in the game? A load of them are created by the "Creeping Doom" spell.
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yeah, i know. i dont really like the way they look. Ants should not be white.
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August 6th, 2007, 07:43 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: New nation: NATURE rising early stages
Cor2, I reckon you should get your old profile picture so we can recognise you more easily.
I didn't remember the ants being white, although I've hardly ever seen them. I agree that doesn't sound so good.
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August 6th, 2007, 08:40 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: New nation: NATURE rising early stages
I thought they were kinda brownish, oh, also, another sprite you might one is
1) a proper elephant without riders
and disregarding sprites for a second your doing nature raises, you still need, Giant Spiders, wolves, possibly dire wolves, did you have great bears? um, moose theres probably more as well
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August 6th, 2007, 09:12 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: New nation: NATURE rising early stages
ahh found ya!!
heres the sprite for the ant, it ain't white!!
you could probably use the Corpse candle sprite for the green glow as well, but I'm too tired to go and find that, I'll do it soonish to show you
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August 6th, 2007, 05:01 PM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Oh I remember them looking white. thats good then. I will use them.
I dont like the idea of killer dragonflys though. That is just silly.
I noticed there is a tree image from the evlish nation mod, I might steal that one.
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August 6th, 2007, 07:00 PM
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Second Lieutenant
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Join Date: Oct 2006
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Re: New nation: NATURE rising early stages
I was going to suggest that, I can change the colours around and add some little bits to that if ya want, but I'm not superstar, I'm not 'the' best artist.
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