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August 14th, 2002, 12:02 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Demo Comments
I like the idea of having containers that can hold many items but only take up on slot.
Magic bags of holding that play around with the weight of items inside would be cool. Not sure if this could be made as a Mod, this could be good or bad, depending on if the item was cursed, might be fun.
The other idea I have is to have a keg ring. The keys do stack which is nice, but all keys end up on the ring and it takes only one slot. I think food should stack, and potions should as well. Anything you are going to collect alot of should stack, this would include scrolls that are the same type.
Treasure should be converted to gold on the spot and added to your total, it shouldn't take up a slot. If this can't be done then treasure of the same type should stack.
One thing that would help is some sort of teleport back to town like Diablo 2 has. That way you can zip back and forth and it's no big deal. I have started dropping stuff because going back to town and coming back is a pain, and not very fun. Again not sure if this could be put in as a Mod.
Just a few ideas, and are as always, IMHO.
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August 14th, 2002, 01:14 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Demo Comments
The more I think about it though the whole idea of "slots" is just wrong. You should have a limit to the bulk you can handle, and the weight you can carry, but being under both and running out of "slots" jsut is something I have never seen before in an RPG. Hoperfully that it something that gets patched out fairly early.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 14th, 2002, 01:58 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Demo Comments
Yeah Geo. I tend to agree with you about the inventory. It seems now it's the worst of both worlds. I wonder if the Devs read this forum and what they have to say about this topic...
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August 14th, 2002, 05:12 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Demo Comments
A few more comments, I just got the demo...
The game does NOT like alt-tabbing!!! The graphics go all weird and all you can do is quit... either add a redraw screen command, make it do this automatically when alt-tabbed back to, or disable alt-tabbing!
"Hunger" should be labeled "Satiation" - +80 to hunger from food makes it sound like it makes you more hungry!
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The Ed draws near! What dost thou deaux?
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August 15th, 2002, 01:05 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Demo Comments
The inventory has had a lot of complaints by the beta testers too.
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August 15th, 2002, 01:54 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Demo Comments
Well, I am not worried about it. From my experience with Malfador's level of support of his games I have every confidence that this issue will be taken care of at some point.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 15th, 2002, 07:40 AM
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Private
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Join Date: Oct 2001
Location: Rockford, Illinois, USA
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Re: Demo Comments
I too tried to minimize the game with the alt-tab function and got the garbled screen. It's a good thing that I had just saved or I would have lost my progress. I just hope that can be fixed but if not I'm going to be doing allot of save and reloading.
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August 15th, 2002, 08:43 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Demo Comments
Earlier Versions of the beta had problems with alt-tab. Later Versions did not. I am sure the release Version will not have that problem.
Rollo
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August 16th, 2002, 04:25 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Demo Comments
Cool. So that means that the demo wasn't built with the latest code. I wonder what other changes have been made.
What do you beta testers think about the lack of inventory space? Has it been a problem in the full Version of the game?
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August 16th, 2002, 06:56 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Demo Comments
i agree inventory should be handled by levels of encumberence.IE a charecter can carry say 65 pounds and my carry as much crap as he or she wants up to 65 pounds.And geo i cant think of a game that uses slots iablo.And i dont know bout the main game but what you guys want are mostly in Anubis.All potions,kets,lumber,metals,gold,and scrolls of similer types stack.I am trieng to incorparate backpacks,sacks and other containers.You will have a house to store stuff and as you gain in wealth you house size,usefullness and ability to store crap will increase.
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