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  #11  
Old December 19th, 2008, 06:13 PM
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Default Re: My unofficial Dom3 trailer

Nice
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  #12  
Old December 19th, 2008, 06:22 PM
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Default Re: My unofficial Dom3 trailer

Blue Abysians? Sounds like they were cookin' on gas!
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  #13  
Old December 19th, 2008, 07:19 PM
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Default Re: My unofficial Dom3 trailer

Isnt that what happens when they try to invade Jotunheim?
(Or any other cold nation)
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  #14  
Old December 19th, 2008, 10:16 PM

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Default Re: My unofficial Dom3 trailer

Maybe you could cut together a series of movement selects (you know, the arrows that move towards a province), and as the arrows hit the province on the map there could be an effect that makes it look like the map cracks.

The music and sound were picked well, but you might want to consider removing that homemade laugh at the end. Considering the tension you're trying to build it's best not to have it end with something that makes it sound like it was all a joke

I can't tell how much effort you put into it of course, so I might be suggesting things too hard to do...
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  #15  
Old December 20th, 2008, 04:37 AM
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Default Re: My unofficial Dom3 trailer

i love you trailer, great work. How do you did those "camera fly over landscape" sequences ? Is ist a function of the graphic setup from dom3 ?
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  #16  
Old December 20th, 2008, 04:51 AM
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Default Re: My unofficial Dom3 trailer

free camera command maybe

(BTW Horst sorry I had to answer your mail but I was very busy lately. Will answer in a couple of days )
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  #17  
Old December 20th, 2008, 06:23 AM
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Default Re: My unofficial Dom3 trailer

Quote:
Originally Posted by Horst F. JENS View Post
How do you did those "camera fly over landscape" sequences ?
Battleground editor, press space to hide the menu, use arrow keys to move.

I like the in-game scenes and the music although it's not from Dom3, and I can see the blue Abysians. I don't like the licensed material (300 most notably, as it has been overused on the net) and the page-flipping transition animation. Simple transitions like fade to black/white or just no transition at all works better, I think, look at e.g. http://www.youtube.com/watch?v=mxGlZ_vpkS0
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Last edited by lch; December 20th, 2008 at 06:36 AM..
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  #18  
Old December 20th, 2008, 08:28 AM
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Default Re: My unofficial Dom3 trailer

Quote:
Originally Posted by lch View Post
I like the in-game scenes and the music although it's not from Dom3, and I can see the blue Abysians. I don't like the licensed material (300 most notably, as it has been overused on the net) and the page-flipping transition animation. Simple transitions like fade to black/white or just no transition at all works better, I think, look at e.g. http://www.youtube.com/watch?v=mxGlZ_vpkS0
Yea, I used a bit too much 'non-dom3' material, but mainly because dom3 hasn't much to use in a trailer. Plenty of things for a gameplay-video but I believe that trailers should show more atmosphere and/or storyline of a game.
Anyway, thanx for the constructive criticism. It helps alot
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  #19  
Old December 21st, 2008, 03:35 AM
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Default Re: My unofficial Dom3 trailer

It could be better, but it's nice to see someone actually do a trailer.

I'm currently studying 3d modeling for games. It will include animation projects. Once I'm good at it, I'd like to try and do a Dom3 trailer that uses 3d-models made by referencing sprites and such. It will take two years or so, probably. It'
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  #20  
Old December 21st, 2008, 06:05 AM
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Default Re: My unofficial Dom3 trailer

Endo, in case you don't know it yet, you could look for inspiration at the DOTA Endless Story video, then, which uses very impressive 3D animations for turning pages in a book. It would be harder to do for Dom3, though, because they already had 3D models that they could extract and import from the game, you'd have to start from scratch - or get matching 3D models from elsewhere.
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