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  #1  
Old April 24th, 2009, 11:25 AM
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Thumbs up Re: Some new component examples

Ohhhh!!!! Pretty and Shiny!!!!

Nice work BK...
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  #2  
Old April 25th, 2009, 02:49 AM
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Default Re: Some new component examples

nice pic's

now that's done "get back to work on the mod"

if the mod shine's as much as the pic's.... we are waiting to give it a try.

ya i know but's it like 3am and i'm getting sleepy and i sometimes rant when i'm tired

so is the mod "ready to play"
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  #3  
Old April 25th, 2009, 04:42 AM
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Default Re: Some new component examples

No worries, I get that way too in the wee hours.



Have no fear, for we are hard at work getting the mod done.



We have lots of goodies planned for this Mod!

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  #4  
Old April 28th, 2009, 03:18 PM
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Default Re: Some new component examples

WFC Man!!! Very nice. I'd submit them for SE V too.
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  #5  
Old April 28th, 2009, 04:08 PM

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Default Re: Some new component examples

Hi BK,

If the Vorlon/Shadow/Borg are playable, how could you balance them and keep the tech realistic? I have always liked the TNG/BOTF version of the Borg...very powerful.

I also wanted to mention I have been working off and on with a sector mod for some time. Instead of 255 systems, each system is a sector, with 3-14 systems a piece (ala Ultra Quad by Geoschmo). I stacked the planets on the same square as the star. I also made an 'ultra lite' with 4 systems per sector (instead of 9).

I can email you with the work so far. I will PM you with my email address.

AT: I would like permission to use your minor race structures in a ancient ruins unique where you would find say, the ACamarian clan hall, etc.

Gotta go..

GB
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  #6  
Old April 26th, 2009, 12:23 AM

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Default Re: Some new component examples

Ready to play? Not yet, and some time off still. It's not cause of the hundreds of extra planets, or the 500+ extra components (240 approx are AT for SW), nor the new music (I have installed in my game). Nup, its a combo, of reworking everything, oh and maybe the 57 odd races he's adding in!
Some sucker has to re-write all the AI files, to incooperate the new techs, weapons, bunker facilities etc etc. We want the AI to use all those new fangled things!, Hm, what's that? Who's the sucker, er well now I think that might be.... oh, gads, ME! :-)
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  #7  
Old April 26th, 2009, 12:52 AM

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Default Re: Some new component examples

If you want tid-bits of what's going on, a few more pics to look at, you might find this blog worth visiting? Yer, don't know who did it, but there ya have it. Also don't know where I find the time either, another of lifes' mysteries :-)
http://alikiwis-galaxy-of-games.blog...-progress.html
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  #8  
Old April 27th, 2009, 12:10 AM

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Default Re: Some new component examples

Hi BK and Alikiwi,

Read your blog. Nice work. This looks like a crossover mod with Star Wars, Star Trek, and Babylon 5 in one mod. cool. I often wondered how the Federation would fare against the Empire (etc.). This mod also looks like a takeoff on the 'Masters Mod' by Urendi Maleldil. Maybe he can offer input?

I have several questions:

1) Looks like this will not be out for a couple of months. Is this correct?
2) Will this mod use the TDM AI?
3) Will the Shadows/Vorlons/Borg be in the game?

Thanks for your time,

GB
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Last edited by GeorgiaBoy; April 27th, 2009 at 12:14 AM.. Reason: punctuation
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  #9  
Old April 27th, 2009, 01:27 AM
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Default Re: Some new component examples

Quote:
Originally Posted by GeorgiaBoy View Post
Hi BK and Alikiwi,

Read your blog. Nice work. This looks like a crossover mod with Star Wars, Star Trek, and Babylon 5 in one mod. cool. I often wondered how the Federation would fare against the Empire (etc.). This mod also looks like a takeoff on the 'Masters Mod' by Urendi Maleldil. Maybe he can offer input?

I have several questions:

1) Looks like this will not be out for a couple of months. Is this correct?
2) Will this mod use the TDM AI?
3) Will the Shadows/Vorlons/Borg be in the game?

Thanks for your time,

GB
This mod is indeed based originally on Urendi Malendil's Masters Mod 1.7. It was a great mod to play. I had a number of ideas to improve or add to it, and sent him a notice saying that we were going to do a mod based off of his original work.

Among the Master traits now are an improved Star Trek Masters, an improved Star Wars Masters, and also a Babylon 5 Masters trait.

It's still a bit off , but we are working VERY hard on it EVERY chance we get.

The AI for some of the races included are indeed based off of the TDM AI, with a number of improvements in areas there were issues.

And yes, there will be Vorlons and Shadows and the Borg.....
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  #10  
Old April 28th, 2009, 10:41 AM

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Default Re: Some new component examples

Hi BK,

Sounds great! I believe I have posted elsewhere that I am a huge fan of the Masters Mod. I have always liked the idea of the 'crossover mod'. I hope the Borg, Vorlons, Species 8472, and Shadow are not playable by humans and that they are not balanced with the other factions...

GB

P.S. This new mod should have its own thread
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