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November 22nd, 2008, 07:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: MegaMega game
That could be done but it would take quite abit of management. More than I am any good at. But someone else might do it if they want.
As always, Id be willing to host it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 22nd, 2008, 09:29 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: MegaMega game
I would be interested in this type of game.
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November 22nd, 2008, 11:47 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: MegaMega game
Now that sounds like my kind of game...
Imagine that, a game that starts us all with the same Troops, same Magic, same type starting position with NO advantages to anyone except thier own skill.
Strategy abounds, but I don't know if it will work because another game tried that and some said it was silly.
I think they called it Chess.
I'm in
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November 23rd, 2008, 12:10 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: MegaMega game
I agree, this could be great fun!
I would recommend though - high Magic Site Frequency, to ensure good chances at indie mages.
Also, I thought we can't make our own poptypes? If we could, I'd think SemiRandomizing a whole ton of various troops would give a really fun "grab bag" feel to the map, allowing people access to strange and wonderful combinations of units.
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November 23rd, 2008, 12:27 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: MegaMega game
Actually I am pursuing a chaotic version (how could I not? Its so me!). I have a program which randomizes a nation. I meant it as a possibly interesting AI to play against but Im starting as the nation while Im testing the program and Im finding it lots of fun. It provides basic indie units, then adds 2 completely random units and one completely random commander (so random that it can include summons and gods). And it randomizes 9 new gods for the nation, and 8 heroes. Im trying to get it to randomize sites also but thats not working well so at the moment it chooses 4 from various sites that add recruitable mages and gems. The result so far is very interesting.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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