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  #11  
Old February 4th, 2004, 01:12 AM
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Default Re: quick question

thanks.
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  #12  
Old February 9th, 2004, 10:23 PM
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Default Re: quick question

ok, if you put 'Sector - Sensor Interference' on a ship, does that affect all the ships on your side or just all the ships in the sector?
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  #13  
Old February 9th, 2004, 10:50 PM
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Default Re: quick question

Every ship in the sector. It acts exactly the same as a storm with that ability, except that you can move it and change which sector is affected.
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  #14  
Old February 9th, 2004, 10:58 PM
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Default Re: quick question

ah well. so much for command ships.
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  #15  
Old February 9th, 2004, 11:29 PM
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Default Re: quick question

I think the best you could do along these lines would be a ship/device with System Wide abilities. (And then, you would be able to hide the ship away from the battle, if you are willing to take a risk. *Grumbles*)

[ February 09, 2004, 21:31: Message edited by: Alneyan ]
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  #16  
Old February 9th, 2004, 11:33 PM
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Default Re: quick question

that is still a very useful ability. For a fleet that relies on seekers, drones and/or ramships it can be great to foul up all sensors.
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  #17  
Old February 10th, 2004, 12:52 AM
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Default Re: quick question

say, isn't there a system-wide ability that improves the attack of all your ships? i wonder if i could stick it on a ship...
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  #18  
Old February 10th, 2004, 12:55 AM
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Default Re: quick question

yes,
Combat Modifier - System
Value1 = Percentage combat modifier for entire system (+/- percentage).
Value2 =

Damage Modifier - System
Value1 = Percentage damage modifier for entire system (+/- percentage).
Value2 =

these are the abilities for the war shrine and death shrine.
I think these work on components also.
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  #19  
Old February 10th, 2004, 01:23 AM
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Default Re: quick question

and command ships are back in!
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  #20  
Old February 10th, 2004, 02:00 AM
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Default Re: quick question

what is the equation for how much a tech costs?
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