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December 31st, 2008, 08:16 PM
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Lieutenant General
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Re: Monster SCENARIO Project
I'm willing to believe you can change units (by modding in a .dm file) in a game.. since I've been doing that a lot lately.. same for graphics.. no doubts there. But you said it would be possible to place units (which are already in the .DM file just not used (or even once already in use) somewhere, and nations even.. and THAT would be most interesting (since else there would have to be a unit on the map.. somewhere from the start of the game which would make it much less playable (I can think of solutions though.. a nation with only a commander/pretender and army with a teleport army spell on a seperated province no connections which I could then teleport to a province where I want them... maybe even with that nations nation only sites there so it could even build from there.. now I think of it this is a VERY good option) anyway.. you said it would be possible to ADD nations and troops and I wonder how (if you said it in the previous post I didn't get it and I'm sorry) the thing I mentioned just now might really work though so that is nice too .
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December 31st, 2008, 09:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Monster SCENARIO Project
As far as I can tell, adding troops as recruitables to a nations list should not be a problem as long as its a unit that the player will be able to see.
OK lets say that the mod file of Stub.dm:
#newmonster 2345
#newmonster 2346
#newsite 4567
#newsite 4568
And it also
#selectnation 94
#startsite 4567
#startsite 4568
#addreccom 2345
So at the beginning of the game, player and host both have the nation defined and able to recruit 2345. Unit 2346 is defined but not in use.
At midgame, the hosts stub.dm is edited and
#addreccom 2345
becomes
#addrecom 2346
Any of the 2345 units still in the field will stay the same. The game, both at host and player end, understand what that is. But at the nations capital its no longer on the recruit list. Now, 2346 is recruitable so that AI begins filling its armies with that unit.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 1st, 2009, 05:06 AM
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Lieutenant General
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Re: Monster SCENARIO Project
yeah I see how that works, but actual troops placement on a province... an army out of nothing coming to take your world
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 1st, 2009, 10:26 AM
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National Security Advisor
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Re: Monster SCENARIO Project
Quote:
Originally Posted by Aezeal
yeah I see how that works, but actual troops placement on a province... an army out of nothing coming to take your world
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Watcher nation and spell that makes custom units independent that stay in the affected province. I don't know of any easy way to do it, unfortunately.
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January 1st, 2009, 01:03 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Monster SCENARIO Project
ah well the watcher nation I've already mentioned.. and for what I want to know (and Gandalf said he though was possible) I get no replies (and though I'm by no means a modding genius I have worked through the manual multiple times and read nearly all threads in here so..)
As I said the watcher nation wouldn't even be that bad of an option you'd just need to adjust the map for it and that is sort of annoying.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 1st, 2009, 01:09 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Monster SCENARIO Project
Quote:
Originally Posted by Aezeal
ah well the watcher nation I've already mentioned.. and for what I want to know (and Gandalf said he though was possible) I get no replies (and though I'm by no means a modding genius I have worked through the manual multiple times and read nearly all threads in here so..)
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I usually only skim-read posts, especially if they are lengthier and not broken up into paragraphs, but I don't know what question you're referring to and I won't look through 8 pages to find out... You might try pointing to the question, or asking it again. As for watcher nations, I wrote something for that yesterday, and as for independent farsummons a la Ghost Riders, this can be done via spell modding already.
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January 1st, 2009, 01:37 PM
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Lieutenant General
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Re: Monster SCENARIO Project
well it was more directed to gandalf who was more involved with this thread but in another thread he said it was possible to add new nations and place new units on a province DURING a game (by modding or editing mapfiles). His replies though are aiming at something different (also interesting no doubt about that, but I was already convinced by his previous posts that that would be possible ) and not at what actually asked (probably due to my too short posts and too brief explanations in broken english).
I know you can do farsummons have a few nice ones in my mods actually.. (no indep yet though but once I have enough nations for dom 3K I'll start on one of these to create more "volume" on the existing nations). On a different but related note: I'd be interested to know if you can do farsummons without making one of the units into a commander (since I've also added a commander (which in turn also gets a non commander of the same type)) I've asked this before though and the answers seemed to be that it was not possible (though I'm starting to think that it MUST be able to do commander summons without a troop of the same name) have to look into that better, probably need another effect number). For troop summons I think you always get a commander and it will only be differnt for the wolves, crows etc and that those links are hardcoded since they are certainly not in the modding manual (the spell guide seems to implicate this too)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 1st, 2009, 01:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Monster SCENARIO Project
Well I had a concept for mid game events...
If I can create a unit which is majorly stealth, cannot move, basically nothing but a place holder. And then midgame the mod changes it into an attacking unit. But Im not sure if units can be placed in stealth mode. And if its placed as a national unit, will it have to fight for ownership? If its placed as an independent (nation 25) then I cant see a way to change it into another nations unit.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 1st, 2009, 01:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Monster SCENARIO Project
Hmmmmmm.......
if I can find a unit that when placed will start out as stealth then how about if the unit it changes into is a major AoE charmer? Can I make it a single-shot? Maybe invent a spell which is very powerful, and costs 50 gems, then give the unit 50 gems? And change it into something diseased or dying of old age.
That way, on turn 50 or whatever, it suddenly changes everyone in the province (indepts, my army, your army, whoever owns it) into an army for their nation. But it wont change me when I send my army to take the province back.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 1st, 2009, 01:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Monster SCENARIO Project
OR it could change into something with major summoning ability. It summons a commander and 50 troops "each turn" but has built in safegaurds so that the unit it changes into can only live one turn.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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