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  #11  
Old August 19th, 2002, 10:50 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by tbontob:
So, I started a new game, built some small weapon platforms, loaded them into a transport, went to a warp point and........couldn't unload the platforms!

What did I do wrong?
You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
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  #12  
Old August 19th, 2002, 11:07 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Oleg says:

Quote:
You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
LOL

Actually I did try that! What did you say your address was?

[ August 19, 2002, 22:07: Message edited by: tbontob ]
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  #13  
Old August 19th, 2002, 11:41 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

I seem to remember a post about warp point defenses where someone did an "oops" by calling a starbase a weapon platform.

A ship with a spaceyard can build a base for warp point defense.
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  #14  
Old August 20th, 2002, 02:35 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

[ August 20, 2002, 13:37: Message edited by: dogscoff ]
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  #15  
Old August 20th, 2002, 02:37 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Yes, I was wondering how I got the idea that a Weapons Platform could be dropped off at a warp point....
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  #16  
Old August 20th, 2002, 02:44 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by dogscoff:
quote:

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

It sounds like a good location for Manticore system in Honor Harrington Mod !
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  #17  
Old August 20th, 2002, 02:51 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by oleg:
quote:
Originally posted by dogscoff:
quote:

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

It sounds like a good location for Manticore system in Honor Harrington Mod !

In real big games (the ones that i like to play ), i use this strategy normaly
Is a easy way to destroy enemy fleets with little cost.
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  #18  
Old August 20th, 2002, 04:00 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Originally by Dogscoff:

Quote:
Suicide Junkie says
quote:

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

Hmmmmmmmmmm...

This is the end game. It seems to me your opponent would be wise to use a Gravitational Quantum Resonator to open a new warp point and invade through the newly created warp point.

You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)

The following is only speculation.

The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?

If so, having the beginning and ending warp point in the same system would use 2 sectors of the system. With (13 x 13 = 169) 169 possible warp points, all you would need is (169/2 = 84) 84 gravitational quatum generators to create the 168 in-system created warp points.

I do know we can have multiple outgoing warp points. So the question is "Must there be a clear sector for an incoming warp point (end point) of a newly created warp point?

If not, then the above is all gibberish!

[ August 20, 2002, 15:08: Message edited by: tbontob ]
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  #19  
Old August 20th, 2002, 04:34 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by tbontob:
You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)!
Yes, there are two ways to prevent this, there is a facility that prevents warp point openings and closeings in a system. Also, there is always a limit of 10 warp points per system. So if you've built a total of 10, no more can be added.

Quote:

The following is only speculation.

The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?
You used used to be able to do that, and I often did something like that to save time. I also put warp points on top of warp points, that bypassed black holes and nebulae. I also connected the far side of two connected systems just to save time.

Baseships are so slow it makes sense to build some with warp open and close( and repair bays) so they could get around faster.

Now however, you can't create a warp point that connects two systems when there already is a warp
point that connects the systems. Doing that is a common trick to avoid heavily mined warp points, just create your own.

I guess these tricks -- overcomming the slow speed of baseships, avoiding empty systems, bypassing minefields, etc were just seen as exploits that had to be removed from the game. and double

It seems like every tactic I come up with on my own is an exploit. Sigh, and I so loved my intensive multi planet ship and fleet training facilities .

I say again.

[ August 20, 2002, 15:45: Message edited by: Arkcon ]
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  #20  
Old August 20th, 2002, 04:52 PM

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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by Arkcon:
... you can't create a warp point that connects two systems when there already is a warp
point that connects the systems...
Can't you close one side and then create another - say over a heavily fortified planet - that now re-connects the 2 systems? Then locking the warp points using the associated tech?
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