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  #11  
Old December 22nd, 2000, 05:33 AM

Kimball Kimball is offline
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Default Re: Stellar Manipulation Mods

I took your advice and sent it to MM. It still needs tweeking, but there are a lot of people out there that know a lot more about this game than me. I just wanted to get the ball rolling.
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  #12  
Old December 23rd, 2000, 05:26 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stellar Manipulation Mods

There's a "Stop Star Destroyer" ability in the game, but it's not included in the System Gravitational Shield facility. Depending on your sense of good balance, you might want to add this ability to that facility as I did, or create 1 facility of each of the three System Stellar Manipulations preventing abilities. The Planetary Gravitational Shield stops planet destroyers, of course.



[This message has been edited by Baron Munchausen (edited 23 December 2000).]
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  #13  
Old December 23rd, 2000, 05:29 AM

Kimball Kimball is offline
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Default Re: Stellar Manipulation Mods

I had no idea! I am still quite new to SE IV and mods, if you have any suggestions that would be great. How about "stop warp point?" Is that possible? Anyway, thank you for the info.
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