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October 21st, 2003, 04:35 PM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Linux games :)
That must take some effort to make it like that, you have to have good programming discipline to do that. Good stuff.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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October 21st, 2003, 10:03 PM
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Sergeant
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Join Date: Dec 1999
Location: Indiana
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Re: Linux games :)
As far as Mac ports go, I do know that Apple is on top of their PR game right now, and I know that if you make a Mac app that runs on OSX and let Apple know about it, Apple will do at least a little bit of promotion on it on their site, regardless how well-known the developer is. About 2 years ago, their "featured partner" of the month was this little outfit called Ambrosia Software, which still operates as a shareware company.
I also know that in recent months, Ambrosia has worked with at least one other small Windows developer to port a game to the Mac platform. I have zero knowledge of how this worked or what business arrangement they came up with. I just know they worked something out and did it, so it can be done.
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October 28th, 2003, 07:41 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Linux games :)
Quote:
Originally posted by reimero:
As far as Mac ports go, I do know that Apple is on top of their PR game right now, and I know that if you make a Mac app that runs on OSX and let Apple know about it, Apple will do at least a little bit of promotion on it on their site, regardless how well-known the developer is. About 2 years ago, their "featured partner" of the month was this little outfit called Ambrosia Software, which still operates as a shareware company.
I also know that in recent months, Ambrosia has worked with at least one other small Windows developer to port a game to the Mac platform. I have zero knowledge of how this worked or what business arrangement they came up with. I just know they worked something out and did it, so it can be done.
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Great suggestion! I'll call up Jobs right away. ...oops, I forgot he has me blacklisted because I bash Macs so much
But it would be great for Macophiles, Shrapnel, Illwinter and the Dominions community if, say, Apple would show off Dom II and post the demo on its main site. Maybe Shrapnel has the clout to be heard by Apple PR people?
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