.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old May 11th, 2006, 09:00 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: The aging \"system\"

Quote:
Tyrant said:
I believe that there are 8 turns to a year in DomII, so that's just 12.5 years for a 100 turn game if the same scale is used in 3. At that rate it seems like very few units would really get hit by major aging effects, mostly early game lab mages.
Well we won't know for sure until after a few games... I remember playing a pirates game on the PC where as soon as your pirate captain turned 30... he'd become really crappy which forces you into retirement.(not much fun)

There might even be a way to disable aging... or a way to adjust the aging timeline... only time will tell.
__________________
There can be only one.
Reply With Quote
  #12  
Old May 12th, 2006, 03:08 AM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: The aging \"system\"

It would be interesting (but stupid?) if there was some possibility of, say, an early-era game turning into a middle-era game after a while... New troops for everyone to buy, etc...
Reply With Quote
  #13  
Old May 12th, 2006, 04:16 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: The aging \"system\"

I'm sure there are some items and spells that will prevent or even reverse aging.
Reply With Quote
  #14  
Old May 12th, 2006, 08:14 AM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: The aging \"system\"

Quote:
Daynarr said:
I'm sure there are some items and spells that will prevent or even reverse aging.

Yeah that would be awesome. I mean there will be probably items/spells what will make your soldiers older..so...
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #15  
Old May 12th, 2006, 03:12 PM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: The aging \"system\"

Hmmm, I see notes there that say:

* Ageing is worse when under a death scale.
* Gift of Health halves speed of aging.
* Decay causes rapid aging.
* Aging less disastrous for long living people.


also, we know it affects stats, and either creates or affects afflictions (rates?)

* Age penalty printed among bonuses.
* Some old age stats were printed incorrectly.
* Limit on starting age afflictions = age penalty +1. [...]
* Commanders starts without old age afflictions


and if you don't like it,

* 3 new mod commands for age control.


Sill
Reply With Quote
  #16  
Old July 5th, 2006, 01:38 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: The aging \"system\"

I'm not too crazy about this aging idea. I mean, c'mon, we already have hundreds of ways a unit can die/gain afflictions without factoring in "natural causes." But maybe it will play better than it sounds on paper.
Reply With Quote
  #17  
Old July 5th, 2006, 07:50 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The aging \"system\"

> I'm not too crazy about this aging idea. I mean, c'mon, we already have hundreds of ways a unit can die/gain afflictions without factoring in "natural causes."

Ageing will be most noticable when you get magically aged (and that is not a natural cause).

> But maybe it will play better than it sounds on paper.

Don't count on it. You will be severly annoyed when your old mighty mages get crippled from old age. BTW did I say that we like old people
__________________
www.illwinter.com
Reply With Quote
  #18  
Old July 5th, 2006, 11:32 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: The aging \"system\"

I'm happy as long as the heart failure rate is factored into the cost. Hey, do women live a bit longer?
Reply With Quote
  #19  
Old July 5th, 2006, 11:40 PM

Fate Fate is offline
Sergeant
 
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
Fate is on a distinguished road
Default Re: The aging \"system\"

What about your pretender? If your pretender ages, well...
Reply With Quote
  #20  
Old July 6th, 2006, 04:31 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: The aging \"system\"

Do aged mages have a higher chance of recieveing a "Broken Hip" afflicition?


And will you get a nice message in the message window saying "Ferdinand the astrologer has slipped and fell in the tub and broken his hip. Unfortunately, a treatment for broken hips has not been invented at the time, and so Ferdinand will be afflicted forever"?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.